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require "Cocos2d" | |
require "Cocos2dConstants" | |
local MultiTouchLayer = class("MultiTouchLayer",function() | |
return cc.Layer:create() | |
end) | |
function MultiTouchLayer:ctor() | |
self.visibleSize = cc.Director:getInstance():getVisibleSize() | |
self.origin = cc.Director:getInstance():getVisibleOrigin() | |
self.schedulerID = nil | |
end | |
function MultiTouchLayer.create() | |
local layer = MultiTouchLayer.new() | |
-- handing touch events | |
local touchBeginPoint = nil | |
local function onTouchesBegan(touches, event) | |
for i,v in ipairs(touches) do | |
print("x"..":"..v:getLocation().x) | |
print("y"..":"..v:getLocation().y) | |
end | |
return true | |
end | |
local listener = cc.EventListenerTouchAllAtOnce:create() | |
listener:registerScriptHandler(onTouchesBegan,cc.Handler.EVENT_TOUCHES_BEGAN ) | |
local eventDispatcher = layer:getEventDispatcher() | |
eventDispatcher:addEventListenerWithSceneGraphPriority(listener, layer) | |
local function onNodeEvent(event) | |
if "exit" == event then | |
cc.Director:getInstance():getScheduler():unscheduleScriptEntry(self.schedulerID) | |
end | |
end | |
layer:registerScriptHandler(onNodeEvent) | |
return layer | |
end | |
return MultiTouchLayer |
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