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Created March 19, 2014 21:25
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Open Broadcaster Software v0.613b log file uploaded at 2014-03-19, 14:25:13 (local time). The log file was approximately 3 hours and 5 minutes old at the time it was uploaded.
11:25:04: Open Broadcaster Software v0.613b - 32bit (´・ω・`)
11:25:04: -------------------------------
11:25:04: CPU Name: Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz
11:25:04: CPU Speed: 3411MHz
11:25:04: Physical Memory: 4095MB Total, 4095MB Free
11:25:04: stepping id: 7, model 42, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 4, total cores 4
11:25:04: monitor 1: pos={0, 0}, size={1920, 1080}
11:25:04: Windows Version: 6.1 Build 7601 S
11:25:04: Aero is Enabled
11:25:04: -------------------------------
11:25:04: OBS Modules:
11:25:04: Base Address Module
11:25:04: 010D0000 OBS.exe
11:25:04: 57240000 OBSApi.dll
11:25:04: 688B0000 DShowPlugin.dll
11:25:04: 6F700000 GraphicsCapture.dll
11:25:04: 68890000 NoiseGate.dll
11:25:04: 68870000 PSVPlugin.dll
11:25:04: ------------------------------------------
11:25:04: Adapter 1
11:25:04: Video Adapter: NVIDIA GeForce GTX 560
11:25:04: Video Adapter Dedicated Video Memory: 1024917504
11:25:04: Video Adapter Shared System Memory: 3221106688
11:25:04: Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
11:25:04: =====Stream Start: 2014-03-19, 11:25:04===============================================
11:25:04: Multithreaded optimizations: On
11:25:04: Base resolution: 1920x1080
11:25:04: Output resolution: 1280x720
11:25:04: ------------------------------------------
11:25:04: Loading up D3D10 on NVIDIA GeForce GTX 560 (Adapter 1)...
11:25:04: ------------------------------------------
11:25:04: Audio Format: 48000 Hz
11:25:04: ------------------------------------------
11:25:04: Audio Channels: 2 Ch
11:25:04: Playback device {0.0.0.00000000}.{bf682c22-2aa6-4b35-808b-8b71f851c3c1}
11:25:04: ------------------------------------------
11:25:04: Using desktop audio input: Speakers (Sennheiser USB Headset)
11:25:04: ------------------------------------------
11:25:04: Using auxilary audio input: Microphone (Sennheiser USB Headset)
11:25:04: ------------------------------------------
11:25:04: Audio Encoding: AAC
11:25:04: bitrate: 128
11:25:04: Using graphics capture
11:25:04: Scene buffering time set to 400
11:25:04: ------------------------------------------
11:25:04: Video Encoding: x264
11:25:04: fps: 30
11:25:04: width: 1280, height: 720
11:25:04: preset: veryfast
11:25:04: profile: main
11:25:04: keyint: 60
11:25:04: CBR: yes
11:25:04: CFR: no
11:25:04: max bitrate: 2000
11:25:04: buffer size: 2000
11:25:04: ------------------------------------------
11:25:05: SharedTexCapture hooked
11:25:06: Using RTMP service: Twitch / Justin.tv
11:25:06: Server selection: rtmp://live.justin.tv/app
11:25:06: Interface: Intel(R) 82579V Gigabit Network Connection (ethernet, 100 mbps)
11:25:06: Completed handshake with rtmp://live.justin.tv/app in 66 ms.
11:25:07: SO_SNDBUF was at 8192
11:25:07: SO_SNDBUF is now 65536
11:25:08: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 131072 (buffer: 22689 / 272384)
11:25:23: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 262144 (buffer: 0 / 272384)
12:02:54: Audio timestamp for device 'Microphone (Sennheiser USB Headset)' was behind target timestamp by 80
Error: Texture->Map failed: 0x887a0005 0x887a0007
Your video card or driver froze and was reset. Please check for possible hardware / driver issues. This error can also occur if you have enabled opencl in x264 custom settings.
Last Game Capture Log:
2014-03-19, 11:25:04: we're booting up:
11:25:04: CaptureThread: attached to process Loadout.exe
11:25:04: D3D9 Present
11:25:05: D3D9EndScene called
11:25:05: D3DPRESENT_PARAMETERS {
11:25:05: BackBufferWidth: 1280
11:25:05: BackBufferHeight: 720
11:25:05: BackBufferFormat: D3DFMT_A8R8G8B8
11:25:05: BackBufferCount: 2
11:25:05: MultiSampleType: D3DMULTISAMPLE_NONE
11:25:05: MultiSampleQuality: 0
11:25:05: SwapEffect: D3DSWAPEFFECT_DISCARD
11:25:05: hDeviceWindow: 590596
11:25:05: Windowed: true
11:25:05: EnableAutoDepthStencil: false
11:25:05: AutoDepthStencilFormat: D3DFMT_UNKNOWN
11:25:05: Flags: None
11:25:05: FullScreen_RefreshRateInHz: 0
11:25:05: PresentationInterval: 2147483648
11:25:05: };
11:25:05: successfully set up d3d9 hooks
11:25:05: D3D9Present called
11:25:05: DoD3D9GPUHook: success
11:25:05: D3DSURFACE_DESC {
11:25:05: Format: D3DFMT_A8R8G8B8
11:25:05: Type: D3DRTYPE_SURFACE
11:25:05: Usage: D3DUSAGE_RENDERTARGET
11:25:05: Pool: D3DPOOL_DEFAULT
11:25:05: MultiSampleType: D3DMULTISAMPLE_NONE
11:25:05: MultiSampleQuality: 0
11:25:05: Width: 1280
11:25:05: Height: 720
11:25:05: };
11:25:05: successfully capturing d3d9 frames via GPU
11:25:05: NV Capture available
11:25:05: FBO available
11:25:05: GL Present
11:25:05: (half life scientist) everything.. seems to be in order
12:10:31: D3D9Reset called
12:10:31: ---------------------- Cleared D3D9 Capture ----------------------
12:10:32: successfully set up d3d9 hooks
12:10:32: D3D9EndScene called
12:10:32: D3D9Present called
12:10:32: DoD3D9GPUHook: success
12:10:46: ---------------------- Cleared D3D9 Capture ----------------------
12:10:46: D3D9EndScene called
12:10:47: D3D9Present called
12:10:59: received restart event, capturing
12:10:59: DoD3D9GPUHook: success
12:11:00: D3DSURFACE_DESC {
12:11:00: Format: D3DFMT_A8R8G8B8
12:11:00: Type: D3DRTYPE_SURFACE
12:11:00: Usage: D3DUSAGE_RENDERTARGET
12:11:00: Pool: D3DPOOL_DEFAULT
12:11:00: MultiSampleType: D3DMULTISAMPLE_NONE
12:11:00: MultiSampleQuality: 0
12:11:00: Width: 1280
12:11:00: Height: 720
12:11:00: };
12:11:00: successfully capturing d3d9 frames via GPU
12:54:07: ---------------------- Cleared D3D9 Capture ----------------------
12:54:07: D3D9EndScene called
12:54:07: D3D9Present called
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