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Created February 4, 2015 22:06
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Open Broadcaster Software v0.64b log file uploaded at 2015-02-04, 22:06:08 (local time). The log file was approximately 44 minutes old at the time it was uploaded.
21:22:39: Failed loading CUDA dll
21:27:19: Open Broadcaster Software v0.64b - 64bit ( ^ω^)
21:27:19: -------------------------------
21:27:19: CPU Name: Intel(R) Core(TM) i5-3210M CPU @ 2.50GHz
21:27:19: CPU Speed: 2494MHz
21:27:19: Physical Memory: 6036MB Total, 2681MB Free
21:27:19: stepping id: 9, model 58, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 4, total cores 2
21:27:19: monitor 1: pos={0, 0}, size={1366, 768}
21:27:19: Windows Version: 6.2 Build 9200
21:27:19: Aero is Enabled
21:27:19: -------------------------------
21:27:19: OBS Modules:
21:27:19: Base Address Module
21:27:19: 0000000084320000 OBS.exe
21:27:19: 00000000A3E30000 OBSApi.dll
21:27:19: 00000000A89C0000 DShowPlugin.dll
21:27:19: 00000000A8980000 GraphicsCapture.dll
21:27:19: 00000000A8950000 NoiseGate.dll
21:27:19: 00000000A8920000 PSVPlugin.dll
21:27:19: ------------------------------------------
21:27:19: Adapter 1
21:27:19: Video Adapter: Intel(R) HD Graphics 4000
21:27:19: Video Adapter Dedicated Video Memory: 33554432
21:27:19: Video Adapter Shared System Memory: 1711276032
21:27:19: Video Adapter Output 1: pos={0, 0}, size={1366, 768}, attached=true
21:27:19: =====Stream Start: 2015-02-04, 21:27:19===============================================
21:27:19: Multithreaded optimizations: On
21:27:19: Base resolution: 1366x768
21:27:19: Output resolution: 1364x768
21:27:19: ------------------------------------------
21:27:19: Loading up D3D10 on Intel(R) HD Graphics 4000 (Adapter 1)...
21:27:19: ------------------------------------------
21:27:19: Audio Format: 48000 Hz
21:27:19: ------------------------------------------
21:27:19: Audio Channels: 2 Ch
21:27:19: Playback device Default
21:27:19: ------------------------------------------
21:27:19: Using desktop audio input: Speakers / HP (IDT High Definition Audio CODEC)
21:27:19: Global Audio time adjust: 0
21:27:19: ------------------------------------------
21:27:19: Using auxilary audio input: Internal Microphone (IDT High Definition Audio CODEC)
21:27:19: Mic time offset: 0
21:27:19: ------------------------------------------
21:27:19: Audio Encoding: AAC
21:27:19: bitrate: 128
21:27:19: Using graphics capture
21:27:19: Trying to hook process: Steam.exe
21:27:19: Scene buffering time set to 700
21:27:19: ------------------------------------------
21:27:19: Video Encoding: x264
21:27:19: fps: 30
21:27:19: width: 1364, height: 768
21:27:19: preset: veryfast
21:27:19: profile: high
21:27:19: keyint: 250
21:27:19: CBR: yes
21:27:19: CFR: yes
21:27:19: max bitrate: 544
21:27:19: buffer size: 326
21:27:19: ------------------------------------------
21:27:34: FlushBufferedVideo: Flushing 3 packets over 66 ms
21:27:34: Total frames encoded: 408, total frames duplicated: 0 (0.00%)
21:27:34: Total frames rendered: 430, number of late frames: 0 (0.00%) (it's okay for some frames to be late)
21:27:34:
21:27:34: Profiler time results:
21:27:34:
21:27:34: ==============================================================
21:27:34: video thread frame - [100%] [avg time: 0.868 ms] [children: 37%] [unaccounted: 63%]
21:27:34: | scene->Preprocess - [0.115%] [avg time: 0.001 ms]
21:27:34: | GPU download and conversion - [36.9%] [avg time: 0.32 ms] [children: 35.5%] [unaccounted: 1.38%]
21:27:34: | | flush - [7.6%] [avg time: 0.066 ms]
21:27:34: | | CopyResource - [27.6%] [avg time: 0.24 ms]
21:27:34: | | conversion to 4:2:0 - [0.23%] [avg time: 0.002 ms]
21:27:34: Convert444Thread - [100%] [avg time: 1.485 ms] [children: 99.4%] [unaccounted: 0.606%]
21:27:34: | Convert444toNV12 - [99.4%] [avg time: 1.476 ms]
21:27:34: encoder thread frame - [100%] [avg time: 1.369 ms] [children: 0.292%] [unaccounted: 99.7%]
21:27:34: | sending stuff out - [0.292%] [avg time: 0.004 ms]
21:27:34: ==============================================================
21:27:34:
21:27:34:
21:27:34: Profiler CPU results:
21:27:34:
21:27:34: ==============================================================
21:27:34: video thread frame - [cpu time: avg 0.072 ms, total 31.25 ms] [avg calls per frame: 1]
21:27:34: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
21:27:34: | GPU download and conversion - [cpu time: avg 0.072 ms, total 31.25 ms] [avg calls per frame: 1]
21:27:34: | | flush - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
21:27:34: | | CopyResource - [cpu time: avg 0.038 ms, total 15.625 ms] [avg calls per frame: 1]
21:27:34: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
21:27:34: Convert444Thread - [cpu time: avg 1.539 ms, total 625 ms] [avg calls per frame: 1]
21:27:34: | Convert444toNV12 - [cpu time: avg 1.5 ms, total 609.375 ms] [avg calls per frame: 1]
21:27:34: encoder thread frame - [cpu time: avg 1.427 ms, total 578.125 ms] [avg calls per frame: 1]
21:27:34: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
21:27:34: ==============================================================
21:27:34:
21:27:34: =====Stream End: 2015-02-04, 21:27:34=================================================
21:27:49: =====Stream Start: 2015-02-04, 21:27:49===============================================
21:27:49: Multithreaded optimizations: On
21:27:49: Base resolution: 1366x768
21:27:49: Output resolution: 1364x768
21:27:49: ------------------------------------------
21:27:49: Loading up D3D10 on Intel(R) HD Graphics 4000 (Adapter 1)...
21:27:49: ------------------------------------------
21:27:49: Audio Format: 48000 Hz
21:27:49: ------------------------------------------
21:27:49: Audio Channels: 2 Ch
21:27:49: Playback device Default
21:27:49: ------------------------------------------
21:27:49: Using desktop audio input: Speakers / HP (IDT High Definition Audio CODEC)
21:27:49: Global Audio time adjust: 0
21:27:49: ------------------------------------------
21:27:49: Using auxilary audio input: Internal Microphone (IDT High Definition Audio CODEC)
21:27:49: Mic time offset: 0
21:27:49: ------------------------------------------
21:27:49: Audio Encoding: AAC
21:27:49: bitrate: 128
21:27:49: Using graphics capture
21:27:49: Trying to hook process: chrome.exe
21:27:49: Scene buffering time set to 700
21:27:49: ------------------------------------------
21:27:49: Video Encoding: x264
21:27:49: fps: 30
21:27:49: width: 1364, height: 768
21:27:49: preset: veryfast
21:27:49: profile: high
21:27:49: keyint: 250
21:27:49: CBR: yes
21:27:49: CFR: yes
21:27:49: max bitrate: 544
21:27:49: buffer size: 326
21:27:49: ------------------------------------------
21:27:56: FlushBufferedVideo: Flushing 3 packets over 66 ms
21:27:56: Total frames encoded: 178, total frames duplicated: 0 (0.00%)
21:27:56: Total frames rendered: 201, number of late frames: 1 (0.50%) (it's okay for some frames to be late)
21:27:56:
21:27:56: Profiler time results:
21:27:56:
21:27:56: ==============================================================
21:27:56: video thread frame - [100%] [avg time: 0.693 ms] [children: 29.6%] [unaccounted: 70.4%]
21:27:56: | scene->Preprocess - [0.289%] [avg time: 0.002 ms]
21:27:56: | GPU download and conversion - [29.3%] [avg time: 0.203 ms] [children: 28.9%] [unaccounted: 0.433%]
21:27:56: | | flush - [10.8%] [avg time: 0.075 ms]
21:27:56: | | CopyResource - [17.7%] [avg time: 0.123 ms]
21:27:56: | | conversion to 4:2:0 - [0.289%] [avg time: 0.002 ms]
21:27:56: Convert444Thread - [100%] [avg time: 1.858 ms] [children: 99.4%] [unaccounted: 0.592%]
21:27:56: | Convert444toNV12 - [99.4%] [avg time: 1.847 ms]
21:27:56: encoder thread frame - [100%] [avg time: 1.337 ms] [children: 0.449%] [unaccounted: 99.6%]
21:27:56: | sending stuff out - [0.449%] [avg time: 0.006 ms]
21:27:56: ==============================================================
21:27:56:
21:27:56:
21:27:56: Profiler CPU results:
21:27:56:
21:27:56: ==============================================================
21:27:56: video thread frame - [cpu time: avg 0.077 ms, total 15.625 ms] [avg calls per frame: 1]
21:27:56: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
21:27:56: | GPU download and conversion - [cpu time: avg 0.077 ms, total 15.625 ms] [avg calls per frame: 1]
21:27:56: | | flush - [cpu time: avg 0.077 ms, total 15.625 ms] [avg calls per frame: 1]
21:27:56: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
21:27:56: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
21:27:56: Convert444Thread - [cpu time: avg 1.686 ms, total 296.875 ms] [avg calls per frame: 1]
21:27:56: | Convert444toNV12 - [cpu time: avg 1.686 ms, total 296.875 ms] [avg calls per frame: 1]
21:27:56: encoder thread frame - [cpu time: avg 0.982 ms, total 171.875 ms] [avg calls per frame: 1]
21:27:56: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
21:27:56: ==============================================================
21:27:56:
21:27:56: =====Stream End: 2015-02-04, 21:27:56=================================================
21:28:14: =====Stream Start: 2015-02-04, 21:28:14===============================================
21:28:14: Multithreaded optimizations: On
21:28:14: Base resolution: 1366x768
21:28:14: Output resolution: 1364x768
21:28:14: ------------------------------------------
21:28:14: Loading up D3D10 on Intel(R) HD Graphics 4000 (Adapter 1)...
21:28:14: ------------------------------------------
21:28:14: Audio Format: 48000 Hz
21:28:14: ------------------------------------------
21:28:14: Audio Channels: 2 Ch
21:28:14: Playback device Default
21:28:14: ------------------------------------------
21:28:14: Using desktop audio input: Speakers / HP (IDT High Definition Audio CODEC)
21:28:14: Global Audio time adjust: 0
21:28:14: ------------------------------------------
21:28:14: Using auxilary audio input: Internal Microphone (IDT High Definition Audio CODEC)
21:28:14: Mic time offset: 0
21:28:14: ------------------------------------------
21:28:14: Audio Encoding: AAC
21:28:14: bitrate: 128
21:28:14: Using graphics capture
21:28:14: Trying to hook process: Steam.exe
21:28:14: Scene buffering time set to 700
21:28:14: ------------------------------------------
21:28:14: Video Encoding: x264
21:28:14: fps: 30
21:28:14: width: 1364, height: 768
21:28:14: preset: veryfast
21:28:14: profile: high
21:28:14: keyint: 250
21:28:14: CBR: yes
21:28:14: CFR: yes
21:28:14: max bitrate: 544
21:28:14: buffer size: 326
21:28:14: ------------------------------------------
21:28:16: FlushBufferedVideo: Flushing 2 packets over 33 ms
21:28:16: Total frames encoded: 42, total frames duplicated: 0 (0.00%)
21:28:16: Total frames rendered: 66, number of late frames: 1 (1.52%) (it's okay for some frames to be late)
21:28:16:
21:28:16: Profiler time results:
21:28:16:
21:28:16: ==============================================================
21:28:16: video thread frame - [100%] [avg time: 0.956 ms] [children: 41.8%] [unaccounted: 58.2%]
21:28:16: | scene->Preprocess - [0.105%] [avg time: 0.001 ms]
21:28:16: | GPU download and conversion - [41.7%] [avg time: 0.399 ms] [children: 51.4%] [unaccounted: -9.62%]
21:28:16: | | flush - [19%] [avg time: 0.182 ms]
21:28:16: | | CopyResource - [32%] [avg time: 0.306 ms]
21:28:16: | | conversion to 4:2:0 - [0.314%] [avg time: 0.003 ms]
21:28:16: Convert444Thread - [100%] [avg time: 2.086 ms] [children: 99.5%] [unaccounted: 0.527%]
21:28:16: | Convert444toNV12 - [99.5%] [avg time: 2.075 ms]
21:28:16: encoder thread frame - [100%] [avg time: 1.558 ms] [children: 0.257%] [unaccounted: 99.7%]
21:28:16: | sending stuff out - [0.257%] [avg time: 0.004 ms]
21:28:16: ==============================================================
21:28:16:
21:28:16:
21:28:16: Profiler CPU results:
21:28:16:
21:28:16: ==============================================================
21:28:16: video thread frame - [cpu time: avg 0.71 ms, total 46.875 ms] [avg calls per frame: 1]
21:28:16: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
21:28:16: | GPU download and conversion - [cpu time: avg 0.473 ms, total 31.25 ms] [avg calls per frame: 1]
21:28:16: | | flush - [cpu time: avg 0.236 ms, total 15.625 ms] [avg calls per frame: 1]
21:28:16: | | CopyResource - [cpu time: avg 0.372 ms, total 15.625 ms] [avg calls per frame: 1]
21:28:16: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
21:28:16: Convert444Thread - [cpu time: avg 1.905 ms, total 78.125 ms] [avg calls per frame: 1]
21:28:16: | Convert444toNV12 - [cpu time: avg 1.905 ms, total 78.125 ms] [avg calls per frame: 1]
21:28:16: encoder thread frame - [cpu time: avg 0.39 ms, total 15.625 ms] [avg calls per frame: 1]
21:28:16: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
21:28:16: ==============================================================
21:28:16:
21:28:16: =====Stream End: 2015-02-04, 21:28:16=================================================
21:28:26: =====Stream Start: 2015-02-04, 21:28:26===============================================
21:28:26: Multithreaded optimizations: On
21:28:26: Base resolution: 1366x768
21:28:26: Output resolution: 1364x768
21:28:26: ------------------------------------------
21:28:26: Loading up D3D10 on Intel(R) HD Graphics 4000 (Adapter 1)...
21:28:26: ------------------------------------------
21:28:26: Audio Format: 48000 Hz
21:28:26: ------------------------------------------
21:28:26: Audio Channels: 2 Ch
21:28:26: Playback device Default
21:28:26: ------------------------------------------
21:28:26: Using desktop audio input: Speakers / HP (IDT High Definition Audio CODEC)
21:28:26: Global Audio time adjust: 0
21:28:26: ------------------------------------------
21:28:26: Using auxilary audio input: Internal Microphone (IDT High Definition Audio CODEC)
21:28:26: Mic time offset: 0
21:28:26: ------------------------------------------
21:28:26: Audio Encoding: AAC
21:28:26: bitrate: 128
21:28:26: Using Window Capture
21:28:26: Scene buffering time set to 700
21:28:26: ------------------------------------------
21:28:26: Video Encoding: x264
21:28:26: fps: 30
21:28:26: width: 1364, height: 768
21:28:26: preset: veryfast
21:28:26: profile: high
21:28:26: keyint: 250
21:28:26: CBR: yes
21:28:26: CFR: yes
21:28:26: max bitrate: 544
21:28:26: buffer size: 326
21:28:26: ------------------------------------------
21:28:32: FlushBufferedVideo: Flushing 3 packets over 67 ms
21:28:32: Total frames encoded: 133, total frames duplicated: 0 (0.00%)
21:28:32: Total frames rendered: 156, number of late frames: 1 (0.64%) (it's okay for some frames to be late)
21:28:32:
21:28:32: Profiler time results:
21:28:32:
21:28:32: ==============================================================
21:28:32: video thread frame - [100%] [avg time: 1.731 ms] [children: 52.2%] [unaccounted: 47.8%]
21:28:32: | scene->Preprocess - [37.2%] [avg time: 0.644 ms]
21:28:32: | GPU download and conversion - [15%] [avg time: 0.259 ms] [children: 15.3%] [unaccounted: -0.289%]
21:28:32: | | flush - [6.01%] [avg time: 0.104 ms]
21:28:32: | | CopyResource - [9.13%] [avg time: 0.158 ms]
21:28:32: | | conversion to 4:2:0 - [0.116%] [avg time: 0.002 ms]
21:28:32: Convert444Thread - [100%] [avg time: 2.047 ms] [children: 99.4%] [unaccounted: 0.586%]
21:28:32: | Convert444toNV12 - [99.4%] [avg time: 2.035 ms]
21:28:32: encoder thread frame - [100%] [avg time: 1.388 ms] [children: 0.288%] [unaccounted: 99.7%]
21:28:32: | sending stuff out - [0.288%] [avg time: 0.004 ms]
21:28:32: ==============================================================
21:28:32:
21:28:32:
21:28:32: Profiler CPU results:
21:28:32:
21:28:32: ==============================================================
21:28:32: video thread frame - [cpu time: avg 0.801 ms, total 125 ms] [avg calls per frame: 1]
21:28:32: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
21:28:32: | GPU download and conversion - [cpu time: avg 0.4 ms, total 62.5 ms] [avg calls per frame: 1]
21:28:32: | | flush - [cpu time: avg 0.1 ms, total 15.625 ms] [avg calls per frame: 1]
21:28:32: | | CopyResource - [cpu time: avg 0.355 ms, total 46.875 ms] [avg calls per frame: 1]
21:28:32: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
21:28:32: Convert444Thread - [cpu time: avg 1.789 ms, total 234.375 ms] [avg calls per frame: 1]
21:28:32: | Convert444toNV12 - [cpu time: avg 1.789 ms, total 234.375 ms] [avg calls per frame: 1]
21:28:32: encoder thread frame - [cpu time: avg 0.6 ms, total 78.125 ms] [avg calls per frame: 1]
21:28:32: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
21:28:32: ==============================================================
21:28:32:
21:28:32: =====Stream End: 2015-02-04, 21:28:32=================================================
21:45:38: =====Stream Start: 2015-02-04, 21:45:38===============================================
21:45:38: Multithreaded optimizations: On
21:45:38: Base resolution: 1366x768
21:45:38: Output resolution: 1364x768
21:45:38: ------------------------------------------
21:45:38: Loading up D3D10 on Intel(R) HD Graphics 4000 (Adapter 1)...
21:45:38: ------------------------------------------
21:45:38: Audio Format: 48000 Hz
21:45:38: ------------------------------------------
21:45:38: Audio Channels: 2 Ch
21:45:38: Playback device Default
21:45:38: ------------------------------------------
21:45:38: Using desktop audio input: Speakers / HP (IDT High Definition Audio CODEC)
21:45:38: Global Audio time adjust: 0
21:45:38: ------------------------------------------
21:45:38: Using auxilary audio input: Internal Microphone (IDT High Definition Audio CODEC)
21:45:39: Mic time offset: 0
21:45:39: ------------------------------------------
21:45:39: Audio Encoding: AAC
21:45:39: bitrate: 128
21:45:39: Using graphics capture
21:45:39: Trying to hook process: hl2.exe
21:45:39: Scene buffering time set to 700
21:45:39: ------------------------------------------
21:45:39: Video Encoding: x264
21:45:39: fps: 30
21:45:39: width: 1364, height: 768
21:45:39: preset: veryfast
21:45:39: profile: high
21:45:39: keyint: 250
21:45:39: CBR: yes
21:45:39: CFR: yes
21:45:39: max bitrate: 544
21:45:39: buffer size: 326
21:45:39: ------------------------------------------
21:45:48: FlushBufferedVideo: Flushing 3 packets over 66 ms
21:45:48: Total frames encoded: 259, total frames duplicated: 0 (0.00%)
21:45:48: Total frames rendered: 282, number of late frames: 1 (0.35%) (it's okay for some frames to be late)
21:45:48:
21:45:48: Profiler time results:
21:45:48:
21:45:48: ==============================================================
21:45:48: video thread frame - [100%] [avg time: 1.614 ms] [children: 35.7%] [unaccounted: 64.3%]
21:45:48: | scene->Preprocess - [0.124%] [avg time: 0.002 ms]
21:45:48: | GPU download and conversion - [35.6%] [avg time: 0.575 ms] [children: 33.5%] [unaccounted: 2.11%]
21:45:48: | | flush - [13.2%] [avg time: 0.213 ms]
21:45:48: | | CopyResource - [19.3%] [avg time: 0.312 ms]
21:45:48: | | conversion to 4:2:0 - [0.991%] [avg time: 0.016 ms]
21:45:48: Convert444Thread - [100%] [avg time: 2.573 ms] [children: 99.3%] [unaccounted: 0.7%]
21:45:48: | Convert444toNV12 - [99.3%] [avg time: 2.555 ms]
21:45:48: encoder thread frame - [100%] [avg time: 2.703 ms] [children: 0.259%] [unaccounted: 99.7%]
21:45:48: | sending stuff out - [0.259%] [avg time: 0.007 ms]
21:45:48: ==============================================================
21:45:48:
21:45:48:
21:45:48: Profiler CPU results:
21:45:48:
21:45:48: ==============================================================
21:45:48: video thread frame - [cpu time: avg 1.163 ms, total 328.125 ms] [avg calls per frame: 1]
21:45:48: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
21:45:48: | GPU download and conversion - [cpu time: avg 0.664 ms, total 187.5 ms] [avg calls per frame: 1]
21:45:48: | | flush - [cpu time: avg 0.055 ms, total 15.625 ms] [avg calls per frame: 1]
21:45:48: | | CopyResource - [cpu time: avg 0.545 ms, total 140.625 ms] [avg calls per frame: 1]
21:45:48: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
21:45:48: Convert444Thread - [cpu time: avg 2.249 ms, total 578.125 ms] [avg calls per frame: 1]
21:45:48: | Convert444toNV12 - [cpu time: avg 2.249 ms, total 578.125 ms] [avg calls per frame: 1]
21:45:48: encoder thread frame - [cpu time: avg 2.258 ms, total 578.125 ms] [avg calls per frame: 1]
21:45:48: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
21:45:48: ==============================================================
21:45:48:
21:45:48: =====Stream End: 2015-02-04, 21:45:48=================================================
22:05:54: =====Stream Start: 2015-02-04, 22:05:54===============================================
22:05:54: Multithreaded optimizations: On
22:05:54: Base resolution: 1366x768
22:05:54: Output resolution: 1364x768
22:05:54: ------------------------------------------
22:05:54: Loading up D3D10 on Intel(R) HD Graphics 4000 (Adapter 1)...
22:05:54: ------------------------------------------
22:05:54: Audio Format: 48000 Hz
22:05:54: ------------------------------------------
22:05:54: Audio Channels: 2 Ch
22:05:54: Playback device Default
22:05:54: ------------------------------------------
22:05:54: Using desktop audio input: Speakers / HP (IDT High Definition Audio CODEC)
22:05:54: Global Audio time adjust: 0
22:05:54: ------------------------------------------
22:05:54: Using auxilary audio input: Internal Microphone (IDT High Definition Audio CODEC)
22:05:55: Mic time offset: 0
22:05:55: ------------------------------------------
22:05:55: Audio Encoding: AAC
22:05:55: bitrate: 128
22:05:55: Using graphics capture
22:05:55: Trying to hook process: hl2.exe
22:05:55: Scene buffering time set to 700
22:05:55: ------------------------------------------
22:05:55: Video Encoding: x264
22:05:55: fps: 30
22:05:55: width: 1364, height: 768
22:05:55: preset: veryfast
22:05:55: profile: high
22:05:55: keyint: 250
22:05:55: CBR: yes
22:05:55: CFR: yes
22:05:55: max bitrate: 544
22:05:55: buffer size: 326
22:05:55: ------------------------------------------
22:06:04: FlushBufferedVideo: Flushing 6 packets over 167 ms
22:06:04: Total frames encoded: 265, total frames duplicated: 30 (11.32%)
22:06:04: Total frames rendered: 270, number of late frames: 5 (1.85%) (it's okay for some frames to be late)
22:06:04:
22:06:04: Profiler time results:
22:06:04:
22:06:04: ==============================================================
22:06:04: video thread frame - [100%] [avg time: 4.057 ms] [children: 10.1%] [unaccounted: 89.9%]
22:06:04: | scene->Preprocess - [0.0246%] [avg time: 0.001 ms]
22:06:04: | GPU download and conversion - [10.1%] [avg time: 0.41 ms] [children: 9.98%] [unaccounted: 0.123%]
22:06:04: | | flush - [4.09%] [avg time: 0.166 ms]
22:06:04: | | CopyResource - [5.84%] [avg time: 0.237 ms]
22:06:04: | | conversion to 4:2:0 - [0.0493%] [avg time: 0.002 ms]
22:06:04: Convert444Thread - [100%] [avg time: 1.525 ms] [children: 99.4%] [unaccounted: 0.59%]
22:06:04: | Convert444toNV12 - [99.4%] [avg time: 1.516 ms]
22:06:04: encoder thread frame - [100%] [avg time: 1.241 ms] [children: 0.322%] [unaccounted: 99.7%]
22:06:04: | sending stuff out - [0.322%] [avg time: 0.004 ms]
22:06:04: ==============================================================
22:06:04:
22:06:04:
22:06:04: Profiler CPU results:
22:06:04:
22:06:04: ==============================================================
22:06:04: video thread frame - [cpu time: avg 0.173 ms, total 46.875 ms] [avg calls per frame: 1]
22:06:04: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
22:06:04: | GPU download and conversion - [cpu time: avg 0.115 ms, total 31.25 ms] [avg calls per frame: 1]
22:06:04: | | flush - [cpu time: avg 0.057 ms, total 15.625 ms] [avg calls per frame: 1]
22:06:04: | | CopyResource - [cpu time: avg 0.063 ms, total 15.625 ms] [avg calls per frame: 1]
22:06:04: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
22:06:04: Convert444Thread - [cpu time: avg 1.53 ms, total 375 ms] [avg calls per frame: 1]
22:06:04: | Convert444toNV12 - [cpu time: avg 1.53 ms, total 375 ms] [avg calls per frame: 1]
22:06:04: encoder thread frame - [cpu time: avg 0.965 ms, total 250 ms] [avg calls per frame: 1]
22:06:04: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
22:06:04: ==============================================================
22:06:04:
22:06:04: =====Stream End: 2015-02-04, 22:06:04=================================================
Last Game Capture Log:
2015-02-04, 22:05:55: we're booting up:
22:05:55: CaptureThread: attached to process hl2.exe
22:05:55: D3D9 Present
22:05:55: DirectDraw capture: Windows 8 not supported yet
22:05:55: (half life scientist) everything.. seems to be in order
22:05:58: D3D9EndScene called
22:05:58: D3DPRESENT_PARAMETERS {
22:05:58: BackBufferWidth: 1280
22:05:58: BackBufferHeight: 600
22:05:58: BackBufferFormat: D3DFMT_A8R8G8B8
22:05:58: BackBufferCount: 1
22:05:58: MultiSampleType: D3DMULTISAMPLE_NONE
22:05:58: MultiSampleQuality: 0
22:05:58: SwapEffect: D3DSWAPEFFECT_DISCARD
22:05:58: hDeviceWindow: 2099062
22:05:58: Windowed: false
22:05:58: EnableAutoDepthStencil: true
22:05:58: AutoDepthStencilFormat: D3DFMT_D24S8
22:05:58: Flags: None
22:05:58: FullScreen_RefreshRateInHz: 60
22:05:58: PresentationInterval: 2147483648
22:05:58: };
22:05:58: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
22:05:58: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
22:05:58: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
22:05:58: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
22:05:58: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
22:05:58: successfully set up d3d9 hooks
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