Last active
August 29, 2015 14:04
-
-
Save erohinaelena/f7f8e07873995ff57528 to your computer and use it in GitHub Desktop.
canvas + shadows-circles + ctx.rotate
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
<html> | |
<head> | |
<meta charset="utf-8"> | |
<link href="stars.css" rel="stylesheet"> | |
</head> | |
<body> | |
<script src="http://d3js.org/d3.v3.min.js"></script> | |
<script src="stars.js"></script> | |
<script>d3.select(self.frameElement).style("height", "840px")</script> | |
</body> | |
</html> |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
body { | |
margin: 0; | |
background: #000313; | |
} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
var width = 960, | |
height = 840 | |
var projection = d3.geo.azimuthalEquidistant() | |
.scale(width / 5) | |
.translate([0, 0]) | |
.rotate([-18 * 15, -66.56]) | |
var canvas = d3.select("body").append("canvas") | |
var ctx = canvas.node().getContext("2d") | |
var offScreenCanvas = document.createElement('canvas') | |
var offCtx = offScreenCanvas.getContext('2d') | |
function getRetinaRatio() { | |
var devicePixelRatio = window.devicePixelRatio || 1 | |
var backingStoreRatio = ctx.webkitBackingStorePixelRatio || | |
ctx.mozBackingStorePixelRatio || | |
ctx.msBackingStorePixelRatio || | |
ctx.oBackingStorePixelRatio || | |
ctx.backingStorePixelRatio || 1 | |
return devicePixelRatio / backingStoreRatio | |
} | |
var ratio = getRetinaRatio() | |
var scaledWidth = width * ratio | |
var scaledHeight = height * ratio | |
canvas.node().width = scaledWidth | |
canvas.node().height = scaledHeight | |
canvas | |
.style("width", width + 'px') | |
.style("height", height + 'px') | |
offScreenCanvas.width = scaledWidth | |
offScreenCanvas.height = scaledHeight | |
offCtx.scale(ratio, ratio) | |
offCtx.translate(width / 2, height / 2) | |
function addZodiacName(data) { | |
var x1 = 0, y1 = -data.y / Math.sin(Math.atan2(data.y, data.x)) | |
offCtx.save() | |
offCtx.rotate(Math.atan2(data.y, data.x) + Math.PI / 2 ) | |
offCtx.textAlign = "center" | |
offCtx.font = "12px sans-serif" | |
offCtx.strokeStyle = "#000313" | |
offCtx.lineWidth = 3 | |
offCtx.lineJoin = "round" | |
offCtx.strokeText(data.name, x1, y1) | |
offCtx.fillStyle = "white" | |
offCtx.fillText(data.name, x1, y1) | |
offCtx.restore() | |
} | |
function distance(x,y) { | |
return Math.sqrt(Math.pow(x, 2) + Math.pow(y, 2)) | |
} | |
function drawLine(line) { | |
offCtx.strokeStyle = (line.zodiac) ? '#f2f237':'white' | |
offCtx.lineWidth = (line.zodiac) ? 0.8 : 0.4 | |
offCtx.beginPath() | |
offCtx.moveTo(line.line[0][0], line.line[0][1]) | |
offCtx.lineTo(line.line[1][0], line.line[1][1]) | |
offCtx.stroke() | |
} | |
function drawStar(star) { | |
offCtx.fillStyle = '#000313' | |
offCtx.beginPath() | |
offCtx.moveTo(star.projection[0], star.projection[1]); | |
offCtx.arc(star.projection[0], star.projection[1], star.radius + 1.2, 0 ,Math.PI * 2 ,true); | |
offCtx.fill() | |
offCtx.fillStyle = star.color | |
offCtx.beginPath() | |
offCtx.moveTo(star.projection[0], star.projection[1]); | |
offCtx.arc(star.projection[0], star.projection[1], star.radius, 0 ,Math.PI * 2 ,true); | |
offCtx.fill() | |
} | |
function clearCtx(){ | |
offCtx.clearRect(-width / 2, -height / 2, width, height) | |
ctx.clearRect(0, 0, scaledWidth, scaledHeight) | |
} | |
d3.json("/erohinaelena/raw/ec635d68e8bf55586d40/starData.json", function(error, data) { | |
var begin = performance.now() | |
var constellationLines = [] | |
var constellationStars = [] | |
var zodiacNames = [] | |
data.forEach(function (constellation) { | |
var name = constellation.name | |
var projections = constellation.stars.map(function (star) { | |
var p = projection([star.ra, star.dec]) | |
var out = (distance(p[0], p[1]) > width / 2.5) | |
return { | |
color: star.color, | |
mag: star.mag, | |
radius: Math.pow(1.2, 3 - star.mag), | |
projection: p, | |
out: out | |
} | |
}) | |
var x = d3.mean(projections, function (d) { return d.projection[0] = -d.projection[0] }) | |
var y = d3.mean(projections, function (d) { return d.projection[1] }) | |
projections = projections.filter(function (star) { | |
return !star.out && star.mag <= 6 | |
}) | |
if (distance(x, y) < width / 3 || constellation.zodiac){ | |
var lines = constellation.lines.map(function (line) { | |
var p1 = projection([line.ra1, line.dec1]) | |
var p2 = projection([line.ra2, line.dec2]) | |
p1[0] = -p1[0] | |
p2[0] = -p2[0] | |
var out = distance(p1[0], p1[1]) > width / 3 | |
return {line: [p1, p2], zodiac: constellation.zodiac, out: out} | |
}) | |
lines = lines.filter(function (line) { | |
return !line.out || line.zodiac | |
}) | |
constellationLines.push(lines) | |
} | |
constellationStars.push(projections) | |
if (constellation.zodiac) | |
zodiacNames.push({ | |
name: name, | |
x: x, | |
y: y | |
}) | |
}) | |
var angle = 0 | |
var fps = 'fps' | |
var frames = 0 | |
function draw () { | |
begin = performance.now() | |
frames++ | |
clearCtx() | |
offCtx.fillStyle = '#fff' | |
offCtx.fillText(fps, -width / 2 + 10, -height / 2 + 20) | |
angle += 0.002 | |
offCtx.save() | |
offCtx.rotate(angle) | |
constellationLines.forEach(function(lines){ | |
lines.forEach(drawLine) | |
}) | |
constellationStars.forEach(function(projections){ | |
projections.forEach(drawStar) | |
}) | |
zodiacNames.forEach(addZodiacName) | |
offCtx.restore() | |
ctx.drawImage(offScreenCanvas, 0, 0); | |
} | |
function animate(){ | |
window.requestAnimationFrame(animate) | |
draw() | |
} | |
animate() | |
setInterval(function () { | |
fps = frames / 10 + ' fps' | |
console.log(fps) | |
frames = 0 | |
}, 10000) | |
setTimeout(function () {console.log(performance.now() - begin,'ms') }) | |
}) | |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment