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Instructions for exporting/importing (backup/restore) GPG keys
Every so often I have to restore my gpg keys and I'm never sure how best to do it. So, I've spent some time playing around with the various ways to export/import (backup/restore) keys.
Method 1
Backup the public and secret keyrings and trust database
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Bash script to install Apache, MySQL and PHP as well as PHPMyAdmin and some tweaks. For Debian and Ubuntu. To run, copy the script to the server and run ``bash lamp.sh``
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SQL Countries & Nationalities List : English and Arabic
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# Generate a new pgp key: (better to use gpg2 instead of gpg in all below commands)
gpg --gen-key
# maybe you need some random work in your OS to generate a key. so run this command: `find ./* /home/username -type d | xargs grep some_random_string > /dev/null`
# check current keys:
gpg --list-secret-keys --keyid-format LONG
# See your gpg public key:
gpg --armor --export YOUR_KEY_ID
# YOUR_KEY_ID is the hash in front of `sec` in previous command. (for example sec 4096R/234FAA343232333 => key id is: 234FAA343232333)
Buttery Smooth Tech: Automate Your Builds in GitHub Actions
Buttery Smooth Tech: Automate Your Builds in GitHub Actions
Hello, Game Makers! This is Shi Chen from Butterscotch Shenanigans. I work on tools and pipelines to smoothly ship our games to all the platforms we publish on. And we publish on a lot of platforms! Our most cross-platform title, Levelhead, required 7 different builds to be made at least once per day. Without a way to automate those builds, our lives would have been very difficult.
Today, I want to share how we use GitHub Actions as build automation servers to make builds for our upcoming game, Crashlands 2. Build automation servers, or more fancily named, continuous integration and continuous deployment (abbreviated as “CI/CD”) servers, can liberate you from the tedious button-clicking and waiting when you build your project