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<script type="x-shader/x-vertex" id="vshader"> | |
varying vec3 vNormal; | |
varying vec3 pos; | |
void main() | |
{ | |
vNormal=normalMatrix*normal; | |
pos = position; | |
gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0); | |
} | |
</script> | |
<script type="x-shader/x-fragment" id="fshader"> | |
varying vec3 vNormal; | |
varying vec3 pos; | |
vec3 color1 = vec3(0.0, 32.0/255.0, 94.0/255.0); | |
void main() | |
{ | |
float z=1.0-(vNormal.z); | |
if(gl_FrontFacing==true){ | |
gl_FragColor = vec4(color1+1.0-(vNormal.z), 1.0); | |
} | |
else{ | |
gl_FragColor = vec4(color1+(vNormal.z), 1.0); | |
} | |
} | |
</script> |
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