Created
August 15, 2015 04:34
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Hack phaser physics matter
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/** | |
* HACK: phaser physics matter | |
*/ | |
module.exports = (function () { | |
Phaser.Physics.Matter = function (game, config) { | |
this.game = game; | |
this.engine = Matter.Engine.create({ | |
enableSleeping: false | |
}); | |
/*Matter.World.add(this.engine.world, []);*/ | |
this.world = this.engine.world; | |
this.world.gravity = { | |
x: 0, | |
y: 0 | |
} | |
this.paused = false; | |
this.frameRate = this.timeTick = 1 / 60; | |
if (this.useElapsedTime) { | |
this.timeTick = this.game.time.physicsElapsed; | |
} | |
}; | |
Phaser.Physics.Matter.prototype = { | |
preUpdate: function () { | |
// ... | |
}, | |
postUpdate: function () { | |
// ... | |
}, | |
enable: function (object, debug, children) { | |
if (debug === undefined) { | |
debug = false; | |
} | |
if (children === undefined) { | |
children = true; | |
} | |
var i = 1; | |
if (Array.isArray(object)) { | |
i = object.length; | |
while (i--) { | |
if (object[i] instanceof Phaser.Group) { | |
// If it's a Group then we do it on the children regardless | |
this.enable(object[i].children, debug, children); | |
} else { | |
this.enableBody(object[i], debug); | |
if (children && object[i].hasOwnProperty('children') && object[i].children.length > 0) { | |
this.enable(object[i], debug, true); | |
} | |
} | |
} | |
} else { | |
if (object instanceof Phaser.Group) { | |
// If it's a Group then we do it on the children regardless | |
this.enable(object.children, debug, children); | |
} else { | |
this.enableBody(object, debug); | |
if (children && object.hasOwnProperty('children') && object.children.length > 0) { | |
this.enable(object.children, debug, true); | |
} | |
} | |
} | |
}, | |
enableBody: function (object, debug) { | |
if (object.hasOwnProperty('body') && object.body === null) { | |
object.body = new Phaser.Physics.Matter.Body(this.game, object, object.x, object.y, 1); | |
object.body.debug = debug; | |
if (typeof object.anchor !== 'undefined') { | |
object.anchor.set(0.5); | |
} | |
} | |
}, | |
update: function () { | |
if (this.paused) { | |
return; | |
} | |
if (this.useElapsedTime) { | |
this.timeTick = this.game.time.physicsElapsed; | |
} else { | |
this.timeTick = this.frameRate; | |
} | |
Matter.Engine.update(this.engine, this.timeTick); | |
}, | |
pause: function () { | |
this.paused = true; | |
}, | |
reset: function () { | |
// ... | |
}, | |
addBody: function (body) { | |
if (body.data.world) { | |
return false; | |
} else { | |
Matter.World.addBody(this.world, body.data); | |
body.data.world = this.world; | |
return true; | |
} | |
}, | |
removeBody: function (body) { | |
if (body.data.world == this.world) { | |
Matter.World.remove(this.world, body.data); | |
} | |
return body; | |
} | |
}; | |
Phaser.Physics.Matter.Body = function (game, sprite, x, y, mass) { | |
sprite = sprite || null; | |
x = x || 0; | |
y = y || 0; | |
if (mass === undefined) { | |
mass = 1; | |
} | |
this.game = game; | |
this.world = this.game.physics.matter; | |
this.sprite = sprite; | |
this.type = Phaser.Physics.MATTERJS; | |
this.offset = new Phaser.Point(); | |
// matter body | |
this.data = Matter.Bodies.rectangle(x, y, this.sprite.width, this.sprite.height); | |
this.data.parent = this; | |
this.mass = this.data.mass = mass; | |
this.slop = this.data.slop = 0; | |
this.friction = this.data.friction = 1; | |
this.frictionAir = this.data.frictionAir = 0; | |
this.restitution = this.data.restitution = 0; | |
this.velocity = new Phaser.Point(); | |
this.x = x; | |
this.y = y; | |
this.force = this.data.force; | |
this.gravity = new Phaser.Point(); | |
this.debug = false; | |
this.debugBody = null; | |
this.dirty = false; | |
if (sprite) { | |
if (sprite.exists) { | |
this.game.physics.matter.addBody(this); | |
} | |
} | |
}; | |
Phaser.Physics.Matter.Body.prototype = { | |
setZeroVelocity: function () { | |
this.velocity = { | |
x: 0, | |
y: 0 | |
}; | |
}, | |
preUpdate: function () { | |
this.dirty = true; | |
// ... | |
}, | |
postUpdate: function () { | |
this.sprite.x = this.data.position.x; | |
this.sprite.y = this.data.position.y; | |
if (!this.fixedRotation) { | |
this.sprite.rotation = this.data.angle; | |
} | |
this.dirty = false; | |
}, | |
clearParts: function () { | |
Matter.Body.setParts(this.data, []); | |
}, | |
setParts: function (parts) { | |
Matter.Body.setParts(this.data, parts); | |
return parts; | |
}, | |
addCircle: function (radius, offsetX, offsetY) { | |
var x, | |
y, | |
shape; | |
x = this.data.position.x + offsetX; | |
y = this.data.position.y + offsetY; | |
shape = Matter.Bodies.circle(x, y, radius); | |
this.data.position.x = x; | |
this.data.position.y = y; | |
this.data.vertices = shape.vertices; | |
return this.data; | |
}, | |
destroy: function () { | |
// ... | |
} | |
}; | |
Phaser.Physics.Matter.Body.prototype.constructor = Phaser.Physics.Matter.Body; | |
Object.defineProperty(Phaser.Physics.Matter.Body.prototype, "rotation", { | |
get: function() { | |
return this.data.angle; | |
}, | |
set: function(value) { | |
this.data.angle = value; | |
} | |
}); | |
Object.defineProperty(Phaser.Physics.Matter.Body.prototype, "x", { | |
get: function () { | |
return this.data.position.x; | |
}, | |
set: function (value) { | |
this.data.position.x = value; | |
} | |
}); | |
Object.defineProperty(Phaser.Physics.Matter.Body.prototype, "y", { | |
get: function () { | |
return this.data.position.y; | |
}, | |
set: function (value) { | |
this.data.position.y = value; | |
} | |
}); | |
Object.defineProperty(Phaser.Physics.Matter.Body.prototype, "velocity", { | |
get: function () { | |
return this.data.velocity; | |
}, | |
set: function (value) { | |
value.x *= this.world.timeTick; | |
value.y *= this.world.timeTick; | |
Matter.Body.setVelocity(this.data, value); | |
} | |
}); | |
}); |
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