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$(document).ready(function() | |
{ | |
$('.navSub>li>span').mousedown(function() | |
{ | |
if($(this).parent().find('.navSubSub').is(':hidden')) | |
{ | |
$(this).addClass('open'); | |
$(this).parent().find('.navSubSub').slideDown(); | |
}else | |
{ |
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var addSubSection=function(type,ssection,name) | |
{ //Support for sections by Wobak | |
var subsection=$('<div class="subsection"><div class="name"></div></div>'); | |
subsection.css('height','20px'); | |
subsection.find('.name').text(name); | |
$('.itemholder[type="' + ssection.type + '"]').append(subsection); | |
}; |
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$(function() | |
{ | |
$('#crafting-recipe').bind('expand',function() | |
{ | |
$(this).children().slideDown(1000); | |
}).bind('collapse',function() | |
{ | |
$(this).children().next().slideUp(1000); | |
}); | |
}); |
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<?php | |
include('functions.php'); | |
$conn=mysql_connect('128.95.103.44','arch482','shazbat'); | |
mysql_select_db('m052091'); | |
$session=new brSession('supasess',false); | |
$result=mysql_query('SELECT * FROM accounts WHERE email=\''.mysql_real_escape_string($_SESSION['email'],$conn).'\' LIMIT 1',$conn); | |
if(mysql_num_rows($result)) | |
{ |
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<?php | |
function foo($ob) | |
{ | |
++$ob; | |
} | |
$bar=0; | |
foo($bar); | |
echo $bar; //echoes 0 |
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while(running) | |
{ | |
glClear(GL_COLOR_BUFFER_BIT); | |
glDisable(GL_DEPTH_TEST); | |
glMatrixMode(GL_PROJECTION); | |
glLoadIdentity(); | |
glOrtho(0.0,1024,0.0,768,-1.0,1.0); | |
glMatrixMode(GL_MODELVIEW); |
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while(running) | |
{ | |
glClear(GL_COLOR_BUFFER_BIT); | |
glDisable(GL_DEPTH_TEST); | |
glMatrixMode(GL_PROJECTION); | |
glLoadIdentity(); | |
glOrtho(0.0,1024,768,0,-1.0,1.0); | |
glMatrixMode(GL_MODELVIEW); |
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<?php | |
include_once "simple_html_dom.php"; | |
set_time_limit(0); | |
try | |
{ | |
$bdd = new PDO('mysql:host=localhost;dbname=facematch', 'root', ''); // Connection à la base de données | |
} |
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float coords[16]= | |
{ | |
(float)rect.x,(float)rect.y,u1,v1, | |
(float)rect.x+rect.w,(float)rect.y,u2,v1, | |
(float)rect.x+rect.w,(float)rect.y+rect.h,u2,v2, | |
(float)rect.x,(float)rect.y+rect.h,u1,v2 | |
}; | |
glVertexPointer(2,GL_FLOAT,sizeof(float)*4,(void *)&coords[0]); | |
glTexCoordPointer(2,GL_FLOAT,sizeof(float)*4,(void *)&coords[2]); |
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glActiveTexture(GL_TEXTURE0); | |
glBindTexture(GL_TEXTURE_2D,texture); | |
glUniform1i(uni.texture,0); | |
glUniform1f(uni.seed,1.0/glfwGetTime()); | |
glBindBuffer(GL_ARRAY_BUFFER,vbo); | |
glNormalPointer(GL_FLOAT,sizeof(OOKVertex),(void *)offsetof(OOKVertex,nor)); | |
glVertexPointer(3,GL_FLOAT,sizeof(OOKVertex),(void *)offsetof(OOKVertex,pos)); | |
glTexCoordPointer(2,GL_FLOAT,sizeof(OOKVertex),(void *)offsetof(OOKVertex,tex)); |