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@flagoworld
flagoworld / gist:1454245
Created December 10, 2011 01:55
sliding menus
$(document).ready(function()
{
$('.navSub>li>span').mousedown(function()
{
if($(this).parent().find('.navSubSub').is(':hidden'))
{
$(this).addClass('open');
$(this).parent().find('.navSubSub').slideDown();
}else
{
var addSubSection=function(type,ssection,name)
{ //Support for sections by Wobak
var subsection=$('<div class="subsection"><div class="name"></div></div>');
subsection.css('height','20px');
subsection.find('.name').text(name);
$('.itemholder[type="' + ssection.type + '"]').append(subsection);
};
$(function()
{
$('#crafting-recipe').bind('expand',function()
{
$(this).children().slideDown(1000);
}).bind('collapse',function()
{
$(this).children().next().slideUp(1000);
});
});
<?php
include('functions.php');
$conn=mysql_connect('128.95.103.44','arch482','shazbat');
mysql_select_db('m052091');
$session=new brSession('supasess',false);
$result=mysql_query('SELECT * FROM accounts WHERE email=\''.mysql_real_escape_string($_SESSION['email'],$conn).'\' LIMIT 1',$conn);
if(mysql_num_rows($result))
{
<?php
function foo($ob)
{
++$ob;
}
$bar=0;
foo($bar);
echo $bar; //echoes 0
while(running)
{
glClear(GL_COLOR_BUFFER_BIT);
glDisable(GL_DEPTH_TEST);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(0.0,1024,0.0,768,-1.0,1.0);
glMatrixMode(GL_MODELVIEW);
while(running)
{
glClear(GL_COLOR_BUFFER_BIT);
glDisable(GL_DEPTH_TEST);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(0.0,1024,768,0,-1.0,1.0);
glMatrixMode(GL_MODELVIEW);
@flagoworld
flagoworld / script.php
Created September 2, 2012 20:33 — forked from anonymous/Litle Script
Php Code
<?php
include_once "simple_html_dom.php";
set_time_limit(0);
try
{
$bdd = new PDO('mysql:host=localhost;dbname=facematch', 'root', ''); // Connection à la base de données
}
float coords[16]=
{
(float)rect.x,(float)rect.y,u1,v1,
(float)rect.x+rect.w,(float)rect.y,u2,v1,
(float)rect.x+rect.w,(float)rect.y+rect.h,u2,v2,
(float)rect.x,(float)rect.y+rect.h,u1,v2
};
glVertexPointer(2,GL_FLOAT,sizeof(float)*4,(void *)&coords[0]);
glTexCoordPointer(2,GL_FLOAT,sizeof(float)*4,(void *)&coords[2]);
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D,texture);
glUniform1i(uni.texture,0);
glUniform1f(uni.seed,1.0/glfwGetTime());
glBindBuffer(GL_ARRAY_BUFFER,vbo);
glNormalPointer(GL_FLOAT,sizeof(OOKVertex),(void *)offsetof(OOKVertex,nor));
glVertexPointer(3,GL_FLOAT,sizeof(OOKVertex),(void *)offsetof(OOKVertex,pos));
glTexCoordPointer(2,GL_FLOAT,sizeof(OOKVertex),(void *)offsetof(OOKVertex,tex));