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using UnityEngine; | |
using System.Collections; | |
public class NaturalOrientation : MonoBehaviour { | |
public static int ORIENTATION_UNDEFINED = 0x00000000; | |
public static int ORIENTATION_PORTRAIT = 0x00000001; | |
public static int ORIENTATION_LANDSCAPE = 0x00000002; | |
public static int ROTATION_0 = 0x00000000; |
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using UnityEngine; | |
using System.Collections; | |
using System; | |
using System.Collections.Generic; | |
public class AssetGPULoader : MonoBehaviour { | |
public Camera activeCamera; | |
RenderTexture _rt; | |
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Shader "Mobile/Ambient Diffuse Detail" { | |
Properties { | |
_Color ("Main Color", Color) = (1,1,1,1) | |
_MainTex ("Base (RGB)", 2D) = "white" {} | |
_Detail ("Detail (RGB)", 2D) = "gray" {} | |
} | |
SubShader { | |
Pass{ | |
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