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syntax: glob | |
Build | |
Temp | |
obj | |
*.suo | |
*.sln | |
*.sln.docstates | |
*.csproj | |
*.unityproj | |
*.pidb |
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using UnityEngine; | |
using System.Collections; | |
using UnityEditor; | |
/* | |
* Written by Ralph A. Barbagallo III | |
* | |
* www.ralphbarbagallo.com | |
* | |
* I wrote this becuase I was sick of switching scenes to play my loader scene and test my game. |
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Shader "Mobile/Ambient Diffuse Detail" { | |
Properties { | |
_Color ("Main Color", Color) = (1,1,1,1) | |
_MainTex ("Base (RGB)", 2D) = "white" {} | |
_Detail ("Detail (RGB)", 2D) = "gray" {} | |
} | |
SubShader { | |
Pass{ | |
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