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.parent { | |
color: #999; | |
} | |
.list-group-item > .badge { | |
float: none; | |
margin-right: 6px; | |
} | |
.panel-title > .block > .badge { | |
float: right; | |
margin-left: 5px; |
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/// <summary> | |
/// A class which does not automatically start queued jobs but | |
/// requires a user of the class to explicitely start new jobs by calling | |
/// StartNext() or StartUpTo(maxConcurrentCount). | |
/// </summary> | |
/// <a href="https://social.msdn.microsoft.com/Forums/en-US/2817c6e5-e5a4-4aac-91c1-97ba7de88ff7/nonblocking-jobqueue-and-paralleljobqueue-sample?forum=rx">Source</a> | |
public class JobQueue | |
{ | |
public struct Job | |
{ |
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using UnityEngine; | |
using UnityEngine.InputSystem; | |
/// <summary> | |
/// A simple camera orbit script that works with Unity's new Input System. | |
/// </summary> | |
public class CameraTranslateAndOrbit : MonoBehaviour | |
{ | |
public float zoomSpeed = 1; |