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void main() { | |
futureTest(); | |
} | |
futureTest() async { | |
final watch = Stopwatch()..start(); | |
print("elapsed: ${watch.elapsedMilliseconds}"); | |
final futureInt = Future.delayed(Duration(seconds: 2), () => 1); | |
final futureString = Future<String>.delayed(Duration(seconds: 2), () => "laterz"); |
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package com.gabesechan.android.reusable.receivers; | |
import java.util.Date; | |
import android.content.BroadcastReceiver; | |
import android.content.Context; | |
import android.content.Intent; | |
import android.telephony.TelephonyManager; | |
public abstract class PhonecallReceiver extends BroadcastReceiver { |
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using UnityEngine; | |
using System.Collections; | |
public class CameraShake : MonoBehaviour | |
{ | |
// Transform of the camera to shake. Grabs the gameObject's transform | |
// if null. | |
public Transform camTransform; | |
// How long the object should shake for. |
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using UnityEngine; | |
using System.Collections; | |
using System.Security.Cryptography; | |
using System.Text; | |
public class EncryptedPlayerPrefs { | |
// Encrypted PlayerPrefs | |
// Written by Sven Magnus | |
// MD5 code by Matthew Wegner (from [url]http://www.unifycommunity.com/wiki/index.php?title=MD5[/url]) |
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