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0: 00565a0600 exec_and_jump_if_carry_clear $5A56,@6 | |
5: ff exit | |
6: 00895a1e00 exec_and_jump_if_carry_clear $5A89,@1E | |
B: 095469 exec $6954 | |
E: 093969 exec $6939 | |
11: 09cd66 exec $66CD | |
14: 09a669 exec $69A6 | |
17: 00e8621e00 exec_and_jump_if_carry_clear $62E8,@1E | |
1C: 0652 put_npc {ナオキ} | |
1E: 009c5a3300 exec_and_jump_if_carry_clear $5A9C,@33 |
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<<各記号の意味>> | |
0-9 : 部屋(数字は部屋番号に対応) | |
@ : 部屋の入口 | |
/ : 迷路部屋の通路 | |
= : 通路 | |
% : 階段 | |
E : 町で建物の出入り口など | |
S : 店主専用スペース・アイテムが置けない場所 | |
. : 水脈・空中・テーブルなど |
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シレン(にせシレン)との距離が1 -> | |
シレン(にせシレン)の方を向く | |
向いている方向に攻撃できる -> | |
攻撃対象 = 向いた方向にいるキャラ | |
シレンに攻撃できない -> | |
シレンが視界内にいる -> | |
待機ターン = 0 | |
目的地 = シレンの位置 | |
目的地へ向かって移動 |
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↓ → ↓ → ↓ | |
↓ ↑ ↓ ↑ ↓ | |
→ ↑ → ↑ ** | |
→ ↓ → ↓ ** | |
↑ ↓ ↑ ↓ ↑ | |
↑ → ↑ → ↑ | |
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def shuffle_room(array) | |
(array.length-1).downto(0){| i | | |
x = rand(i+1) | |
next unless array[i] | |
next unless array[x] | |
array[i],array[x] = array[x],array[i] | |
} | |
array | |
end |
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require 'enumerator' | |
def shuffle_room(array) | |
(array.length-1).downto(0){| i | | |
x = rand(i+1) | |
next unless array[i] | |
next unless array[x] | |
array[i],array[x] = array[x],array[i] | |
} | |
array |
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1 : 1 | |
2 : 1 | |
3 : 1 | |
4 : 1 | |
5 : 2 | |
6 : 2 | |
7 : 2 | |
8 : 3 | |
9 : 3 | |
10 : 3 |
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" | |
"http://www.w3.org/TR/html4/loose.dtd"> | |
<html lang="ja"> | |
<head> | |
<meta http-equiv="content-type" content="text/html; charset=utf-8"> | |
<title>チキン化ダメージテーブル</title> | |
<style type="text/css"> | |
table { | |
border : 1px black solid; | |
border-collapse : collapse; |
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シレンが鈍足のとき: シレンは2ターンに1回行動 | |
シレンが鈍足でないとき: シレンは1ターンに1回行動 | |
シレンが倍速のとき: | |
倍速キャラは1ターンに1回行動 | |
等速キャラは2ターンに1回行動 | |
鈍足キャラは4ターンに1回行動 | |
シレンが倍速でないとき: |
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シューベル メンベルス ベルトーベン | |
マムル ○ ○ ○ | |
死の使い ○ ○ ○ | |
ギャザー ○ ○ ○ | |
ボウヤー ○ ○ × | |
ガマラ ○ ○ ○ | |
デブータ ○ ○ ○ | |
きり仙人 ○ ○ ○ | |
火炎入道 ○ ○ ○ | |
ミドロ ○ ○ ○ |
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