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// Place inside Editor folder | |
using UnityEditor; | |
using UnityEngine; | |
namespace Code.Editor | |
{ | |
public class MeshPostprocessor : AssetPostprocessor | |
{ | |
private void OnPostprocessModel(GameObject g) |
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using System; | |
using System.Collections.Generic; | |
using System.Reflection; | |
using System.Text; | |
using UnityEditor; | |
using UnityEngine; | |
using UnityEngine.UI; | |
#if UNITY_2021_2_OR_NEWER | |
using PrefabStage = UnityEditor.SceneManagement.PrefabStage; | |
using PrefabStageUtility = UnityEditor.SceneManagement.PrefabStageUtility; |
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using System.Collections.Generic; | |
using UnityEngine; | |
public static class AnimatorExtensions | |
{ | |
public static void RebindAndRetainState(this Animator anim) | |
{ | |
List<AnimatorStateInfo> animStates = new List<AnimatorStateInfo>(); | |
for (int i = 0; i < anim.layerCount; i++) | |
{ |
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using UnityEngine; | |
using System.Collections; | |
using UnityEditor; | |
public class MeshInfo : EditorWindow | |
{ | |
bool showLOD1info = false; | |
bool showLOD2info = false; | |
bool showLOD3info = false; | |
bool showLOD4info = false; |
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using System; | |
using System.Collections.Generic; | |
using System.Linq; | |
using UnityEditor; | |
using UnityEngine; | |
using Object = UnityEngine.Object; | |
public class MaterialGradientDrawer : MaterialPropertyDrawer { | |
private int resolution; |
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// ==UserScript== | |
// @name Fix Old Asset Store Links | |
// @version 1 | |
// @include https://www.assetstore.unity3d.com/* | |
// @grant none | |
// ==/UserScript== | |
// get current url | |
var URL = window.location.href; |
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//#define SHADER_COMPILATION_LOGGING | |
//#define SKIP_SHADER_COMPILATION | |
using System.Collections.Generic; | |
using UnityEditor.Build; | |
using UnityEditor.Rendering; | |
using UnityEngine; | |
using UnityEngine.Rendering; | |
public class ShaderStripper : IPreprocessShaders |
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using System; | |
using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class MeshDestroy : MonoBehaviour | |
{ | |
private bool edgeSet = false; | |
private Vector3 edgeVertex = Vector3.zero; | |
private Vector2 edgeUV = Vector2.zero; |
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