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Safe AI Systems with Pre-trained Hardcoded responsibilities and Symantic search capabilities to be Used as (Aid-Only) in the Medical Field.

An experimental modular architecture for a medically safe AI system integrating Retrieval-Augmented Generation (RAG), RLHF, explainability modules, and dedicated image models for radiology/histology.

⚠️ WARNING:
This project is highly experimental and should be treated with the utmost caution. The field is rapidly evolving and many critical components and safety steps may still need to be incorporated. Use this as a starting point and update regularly.


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                             Apache License
                       Version 2.0, January 2004
                    http://www.apache.org/licenses/

TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION

  1. Definitions.

    "License" shall mean the terms and conditions for use, reproduction, and distribution as defined by Sections 1 through 9 of this document.

Battlefront Resurrection – To-Do List for Integrating Content From All 6 Films

Overall Timeframe Estimate: May 4, 2025 – February 28, 2028

Planned Release Dates:

  • Pre-Alpha: Late 2025 – Early 2026
  • Pre-Beta: Late 2026 – 2027
  • Polished Final Release: March 2028

Note: This document is a comprehensive integration checklist for “importing and readying” assets into UE5. It covers all six films (the Original Trilogy and the Prequel Trilogy) and is divided into update batches with sub-updates. Each task represents the import and confirmation that an asset—models, props, ships, vehicles, characters, weapons, flora, fauna, and sound—is ready for in-game use. All flora and fauna entries use canonical/fandom-sourced names. New team members (hired in July–August 2025) will accelerate integration so that final release is achieved by February 2028.

🗂️ Desired DeadZone Directory Structure

/DeadZone/
├── FrontEnd/
│   ├── Index.html                      # Initial splash/loading screen, redirects to login.html
│   ├── login.html                      # Login form; 3 login attempts allowed every 24h (via system time)
│   ├── MainWebpage.html                # Homepage with "Play Now" button and site navigation
│   ├── About.html                      # Page with lore, background story, and dev credits
│   ├── Contact.html                    # Support/contact form or contact info

Top-Down Game Framework Inspired by Dead Overhead 🚀

License

An innovative game framework prototype featuring live debug panels, dynamic controls, and a modular level editor system. Built for flexibility and scalability, it’s ready to evolve—from a minigame to a full sequel of "Dead Overhead" or an entirely new community-driven project. (this will be decided once more people see it and give feedback.


Table of Contents

@gamedev44
gamedev44 / SolidPlan.md
Last active April 16, 2025 12:14
Time to take this Company to the next level im done waiting for Success. lets go out and grab it.

AAA Game Development Blueprint

This document outlines a brutal, realistic plan to evolve from a solid project foundation to a full-fledged AAA experience. It emphasizes the importance of building core functionality first, rigorous testing, smart marketing, and disciplined scaling. The plan is designed to push passionate indie developers to learn, iterate, and grow without taking shortcuts.


Table of Contents

  1. Concept & Ideation
  2. Team Assembly & Development Setup
  3. Pre-Alpha Stage

🎮 Creator Growth Proposal – Learn, Build, Earn

We're building a system for creators to learn hands-on, contribute to real games and tools using Blender, Maya, and UE5.5 (UEFN- GASP 5.5 ready) – and get paid as they grow.

This isn’t just another gig setup. While not all work is paid, we offer payment for critical contributions based on task complexity, and host bimonthly challenge events with rewards and rankings. 🧠💰


📊 3D & Technical Task Pricing Table (Paid + Educational)

@gamedev44
gamedev44 / CrossfadeChronicles_Script1.md
Created April 24, 2025 01:59
This is the Script for Episode 1 of Crossfade Chronicles...

**Crossfade Chronicles – **

Episode 1: "Britain, Julius Caesar, and... Wait, What Were We Talking About?"

[Intro: Host and Guest on a comfy, slightly smoky set, drinks in hand]

Host: What’s up, Crossfade Nation? We’re your gloriously crossfaded time-travel guides, crushing 748 years of British shenanigans into one epic episode. I’m your host, and this soot-smudged genius next to me is—

Guest: Your designated co-pilot on this booze-fueled history rollercoaster. Cheers!

@gamedev44
gamedev44 / CollabInfo.md
Last active April 28, 2025 19:04
The plan for Collaboration in Merging AGV3 with LFC_Prototype into a Single Framework and Further Extending its features...

Project Task Plan: Integration and Collaboration

(New Team Members: Christian, Reimon, and Bleedous Joined Collaboration)


Small Description:

Organized and phased integration plan for the Modular AGV3 System, GitHub setup, Niagara FX + MetaSounds System, Phase 2 advanced system development, server testing, and map/environment development.
Every section is assigned directly to team members with a clear expected timeline.
This ensures modularity, scalability, and efficient collaboration.

@gamedev44
gamedev44 / ReligiousTruths.md
Last active May 2, 2025 11:31
A Compiled Micro Study Detailing How Many Major Religions are Simply the Exact Same When Compared.