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VerseBot Privacy Policy

Last Updated: March 16, 2025

This Privacy Policy describes how VerseBot handles data within Discord servers.

1. Data Collected

VerseBot may collect and store the following data:

  • Messages and interactions where the bot is mentioned or required to function
  • Server settings and configurations

VerseBot Terms of Service

Last Updated: March 16, 2025

Welcome to VerseBot! By using this bot on any Discord server, you agree to the following terms. If you do not agree, do not use VerseBot.

1. Acceptance of Terms

By using VerseBot, you acknowledge and agree that this bot may have and exercise the following permissions:

  • Read messages in channels where it is present
  • Write and send messages, including automated responses and mass messaging

Users to Avoid on Discord

1. "lovingrxses#0" (Eric)

  • User ID: 847177000484732978
  • Created On: May 26, 2021
  • Reasons to Avoid:
    • Known for emotional abuse
    • Fakes mental illness
    • Has a history of manipulative behavior
  • IP Address

Dev Maintenance Script for Unreal Engine 5 Developers

This batch script automates two crucial maintenance tasks for Windows systems, especially for developers working with Unreal Engine 5:

  1. Clears the Recycle Bin every hour to maintain a clean system.
  2. Restarts Windows Explorer every 5 hours to refresh file explorer and system performance.

Table of Contents

@gamedev44
gamedev44 / JobInfo.md
Created March 5, 2025 13:34
Potential Opening's Upcoming at Create with Farouk Teaching Service!!!

Blender Specialist Wanted

We're looking for an experienced Blender specialist to teach and mentor young learners (ages 13-25) while working on projects. This is a part-time role requiring 2 hours per day, 2 days per week, totaling 16 hours per month. Compensation is $100 USD (25,000 PKR) per month.

Requirements:

  • Proficiency in Blender with real-world project experience.
  • Ability to teach in English or Urdu as needed.
  • Comfortable conducting live follow-along sessions while working on projects.
  • Willing to prioritize some projects specifically for tutorial purposes.
  • Face cam is optional but recommended to build trust with students.

Josh Herrell (Asterisk)

Game Developer | Lead Programmer | Technical Artist | Junior Animator | Intermediate Sculptor


πŸ“œ Author / Developer: gamedev44 aka Asterisk πŸ‘‘ Owner & Founder: Indie Unlimited LLC & its subsidiary PGD (Established 2019) Asterisk's Banner πŸ”— GitHub: gamedev44 / AKA / Asterisk

@gamedev44
gamedev44 / Over Clocking Claims Truth.md
Last active January 28, 2025 10:03
An Expose into the Truth of why There's so Much Hype surrounding Overclocking

The Truth about Overclocking and my Concerns about the Corperate Monopalies surrounding its Ego-trip fueled internet Hype Train.

whether or not if you have used or are actively overclocking your PC or just thinking about it then this Read just may be for you.

However though if your someone who cant stand being told you have been shammed or someone who refuses to believe they have been duped then please leave now.

otherwise then Enjoy the read below

Facts

  • Overclocking from 2.45 GHz to 3.2 GHz
    The base clock of 2.45 GHz can be overclocked to 3.2 GHz, which represents a 750 MHz increase. This overclock can provide higher performance, particularly in tasks like gaming or heavy multitasking.
@gamedev44
gamedev44 / FroxelEngineIdea.md
Last active January 25, 2025 19:08
a detailed high level overview and ongoing update todo's by: Risk of how one might rewrite and upgrade Our Froxel concept engine.

Froxel Engine Re-Write (2025)

Project Plan and Steps

Detailed Overview of Tasks

setup a basic file path structure

FroxelEngine/

Minimal High-End Rust Framework for 3D Game Engines.

This framework is designed for developers who want to create high-performance, modular 3D games while leveraging an existing game engine (e.g., Unreal, Unity, Godot). It provides reusable modules for graphics, physics, asset management, and more, ensuring flexibility and scalability.


Core Framework Features

1. Graphics Backend Abstraction

  • Purpose: Separates the rendering logic from the framework, allowing developers to choose their preferred graphics API (Vulkan, DirectX, Metal, or OpenGL).