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Job Posting: Racing Game Track Completion

We’re looking for a 3D Artist/Environment Modeler to help finish the remaining tracks for our high-speed racing title. Each track has specific assets or optimizations left—see details below.

Track Status & Tasks

Track Status Tasks Remaining
Santiago [Status] - [ ] Model background roads
- [ ] Model bridges
CM [Status] - [ ] Remap reference data onto existing geometry- [ ] UV unwrap & clean topology
@gamedev44
gamedev44 / ModernGames_Suck_Ass.md
Last active May 13, 2025 11:18
Where have good games Gone these days??? A Look at the Harsh Truth of Modern Games Featuring: Void-train a title that Even Fooled me on my Day 1
@gamedev44
gamedev44 / PC-Buy-Guide.md
Created May 10, 2025 23:09
This is a Basic List of Tried and Personally Tested Products i Can vouch for if Your Wanting to get a Office Setup without Breaking The bank.

🖥️ Affordable Personal Computers: Work, Gaming & Media on a Budget

This markdown list outlines a curated selection of cost-effective personal computers suitable for work, casual gaming, media consumption, and light productivity—all while staying budget-friendly.


📚 Table of Contents

  1. Recommended Desktops ($400–$600)
  2. Small Form Factor Desktops (< $400)
@gamedev44
gamedev44 / ReligiousTruths.md
Last active May 2, 2025 11:31
A Compiled Micro Study Detailing How Many Major Religions are Simply the Exact Same When Compared.
@gamedev44
gamedev44 / CollabInfo.md
Last active April 28, 2025 19:04
The plan for Collaboration in Merging AGV3 with LFC_Prototype into a Single Framework and Further Extending its features...

Project Task Plan: Integration and Collaboration

(New Team Members: Christian, Reimon, and Bleedous Joined Collaboration)


Small Description:

Organized and phased integration plan for the Modular AGV3 System, GitHub setup, Niagara FX + MetaSounds System, Phase 2 advanced system development, server testing, and map/environment development.
Every section is assigned directly to team members with a clear expected timeline.
This ensures modularity, scalability, and efficient collaboration.

@gamedev44
gamedev44 / CrossfadeChronicles_Script1.md
Created April 24, 2025 01:59
This is the Script for Episode 1 of Crossfade Chronicles...

**Crossfade Chronicles – **

Episode 1: "Britain, Julius Caesar, and... Wait, What Were We Talking About?"

[Intro: Host and Guest on a comfy, slightly smoky set, drinks in hand]

Host: What’s up, Crossfade Nation? We’re your gloriously crossfaded time-travel guides, crushing 748 years of British shenanigans into one epic episode. I’m your host, and this soot-smudged genius next to me is—

Guest: Your designated co-pilot on this booze-fueled history rollercoaster. Cheers!

🎮 Creator Growth Proposal – Learn, Build, Earn

We're building a system for creators to learn hands-on, contribute to real games and tools using Blender, Maya, and UE5.5 (UEFN- GASP 5.5 ready) – and get paid as they grow.

This isn’t just another gig setup. While not all work is paid, we offer payment for critical contributions based on task complexity, and host bimonthly challenge events with rewards and rankings. 🧠💰


📊 3D & Technical Task Pricing Table (Paid + Educational)

@gamedev44
gamedev44 / SolidPlan.md
Last active April 16, 2025 12:14
Time to take this Company to the next level im done waiting for Success. lets go out and grab it.

AAA Game Development Blueprint

This document outlines a brutal, realistic plan to evolve from a solid project foundation to a full-fledged AAA experience. It emphasizes the importance of building core functionality first, rigorous testing, smart marketing, and disciplined scaling. The plan is designed to push passionate indie developers to learn, iterate, and grow without taking shortcuts.


Table of Contents

  1. Concept & Ideation
  2. Team Assembly & Development Setup
  3. Pre-Alpha Stage

Top-Down Game Framework Inspired by Dead Overhead 🚀

License

An innovative game framework prototype featuring live debug panels, dynamic controls, and a modular level editor system. Built for flexibility and scalability, it’s ready to evolve—from a minigame to a full sequel of "Dead Overhead" or an entirely new community-driven project. (this will be decided once more people see it and give feedback.


Table of Contents