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///////// This part just prints out all the event loop ticks | |
// Only use in node.js, not browser (I think) | |
const async_hooks = require('async_hooks'); | |
async_hooks.createHook({ | |
init: (id, type, triggerAsyncId, resource) => { | |
process._rawDebug(`${type}(${id}): trigger: ${triggerAsyncId}, resource: ${resource}`); | |
}, | |
before: (id) => { | |
process._rawDebug(`async hook before: ${id}`); |
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#include <vector> | |
struct add1_op { | |
void operator()(const float x0, float& dst) const { | |
dst = x0 + 1; | |
} | |
}; | |
template<class Op> | |
struct process_vec1 { |
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> godot.windows.tools.exe!Variant::reference(const Variant & p_variant) Line 909 C++ Symbols loaded. | |
godot.windows.tools.exe!Variant::Variant(const Variant & p_variant) Line 2616 C++ Symbols loaded. | |
godot.windows.tools.exe!godot_variant_new_copy(godot_variant * p_dest, const godot_variant * p_src) Line 52 C++ Symbols loaded. | |
horizonlib.dll!godot::Variant::Variant(const godot::Variant & v) Line 22 C++ Symbols loaded. | |
[Inline Frame] horizonlib.dll!godot::_WrappedMethod<ExportGlTF,void,godot::Node *,godot::String>::apply(godot::Variant *) Line 206 C++ Symbols loaded. | |
horizonlib.dll!godot::__wrapped_method<ExportGlTF,void,godot::Node * __ptr64,godot::String>(void * __formal, void * method_data, void * user_data, int num_args, godot_variant * * args) Line 223 C++ Symbols loaded. | |
godot.windows.tools.exe!NativeScriptInstance::call(const StringName & p_method, const Variant * * p_args, int p_argcount, Variant::CallError & r_error) Line 701 C++ Symbols loaded. | |
godot.windows.tools.exe!Object::call(const S |
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##### Code: | |
void ExportGlTF::export_gltf(godot::Node node, const godot::String filename) | |
{ | |
std::string node_name = gdstring_to_string(node.get_name()); | |
DPRINT("gltf", "Exporting scene to glTF file {}, starting with {}"_format(filename, node_name)); | |
} | |
void ExportGlTF::_register_methods() | |
{ | |
godot::register_method("export_gltf", &ExportGlTF::export_gltf); |
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