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<?xml version="1.0" encoding="utf-8"?> | |
<manifest xmlns:android="http://schemas.android.com/apk/res/android" package="com.oculus.UnitySample" xmlns:tools="http://schemas.android.com/tools" android:installLocation="auto"> | |
<supports-screens android:smallScreens="true" android:normalScreens="true" android:largeScreens="true" android:xlargeScreens="true" android:anyDensity="true" /> | |
<application android:theme="@style/UnityThemeSelector" android:icon="@mipmap/app_icon" android:label="@string/app_name" android:isGame="true" android:banner="@drawable/app_banner"> | |
<activity android:name="com.unity3d.player.UnityPlayerActivity" android:label="@string/app_name" android:screenOrientation="landscape" android:launchMode="singleTask" android:configChanges="mcc|mnc|locale|touchscreen|keyboard|keyboardHidden|navigation|orientation|screenLayout|uiMode|screenSize|smallestScreenSize|fontScale|layoutDirection|density" android:hardwareAccelerated="false"> | |
<intent-filter> | |
<action android:name="android.intent.a |
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@echo off | |
rem current character code | |
for /f "usebackq tokens=2 DELIMS=:" %%a in (`chcp`) do @set CHARCODE=%%a | |
chcp 65001 > nul 2>&1 | |
rem unzip folder | |
set FOLDERNAME=unitypackage | |
if exist %FOLDERNAME% (goto FILE_TRUE) else goto FILE_FALSE | |
:FILE_TRUE |
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using UnityEditor; | |
using System.Linq; | |
namespace Gatosyocora | |
{ | |
public class AvatarPerformance : EditorWindow |
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