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- (NSMapTable *)stringMap | |
{ | |
NSMapTable _map = [[NSMapTable alloc] init] | |
[_map setObject:@"some string" forKey:@(MyLoginAction0)]; | |
[_map setObject:@"some other string" forKey:@(MyLoginAction1)]; | |
[_map setObject:@"some final string" forKey:@(MyLoginAction3)]; | |
return _map | |
} | |
textLabel.text = [self stringMap][@(self.postLoginAction)] |
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2013-10-02 19:48:30.386 collection[8782:70b] Cell center.y: 1610.000000 | |
2013-10-02 19:48:30.386 collection[8782:70b] ScrollView center.y: 284.000000 | |
2013-10-02 19:48:30.387 collection[8782:70b] fucking math: 1326.000000 | |
2013-10-02 19:48:30.387 collection[8782:70b] Cell center.y: 1280.000000 | |
2013-10-02 19:48:30.387 collection[8782:70b] ScrollView center.y: 284.000000 | |
2013-10-02 19:48:30.388 collection[8782:70b] fucking math: 996.000000 | |
2013-10-02 19:48:30.388 collection[8782:70b] Cell center.y: 1500.000000 | |
2013-10-02 19:48:30.388 collection[8782:70b] ScrollView center.y: 284.000000 | |
2013-10-02 19:48:30.388 collection[8782:70b] fucking math: 1216.000000 | |
2013-10-02 19:48:30.389 collection[8782:70b] Cell center.y: 1170.000000 |
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SpecBegin(TTUser) | |
describe(@"TTUser", ^{ | |
__block TTUser *user; | |
__block NSDictionary *userDict; | |
before(^{ | |
userDict = @{ @"name" : @"Hormell Ansley", @"email" : @"test@thoughtbot.com", @"id" : @1 }; | |
}); | |
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code/game/AI_RocketTrooper.cpp:133: {//Hmm, have to get around this bastard | |
code/game/AI_Sniper.cpp:789: {//Hmm, have to get around this bastard... FIXME: this NPCInfo->enemyLastSeenTime builds up when ducked seems to make them want to run when they uncrouch | |
code/game/AI_Stormtrooper.cpp:2419: {//Hmm, have to get around this bastard | |
code/game/AnimalNPC.cpp:263: // FIXME! Why do you keep repeating over and over!!?!?!? Bastard! | |
code/game/AnimalNPC.c:607: // FIXME! Why do you keep repeating over and over!!?!?!? Bastard! | |
code/game/g_vehicles.c:1400: { //if we've still got people in us, just kill the bastards | |
code/game/WalkerNPC.c:369: // FIXME! Why do you keep repeating over and over!!?!?!? Bastard! | |
codemp/cgame/cg_main.c:3662: { //we'll just stricmp this bastard, since there aren't all that many cgame-only things, and they all have special handling | |
codemp/game/AnimalNPC.c:501: // FIXME! Why do you keep repeating over and over!!?!?!? Bastard! | |
codemp/game/g_vehicles.c:1213: { //if we've still g |
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Pod::Spec.new do |s| | |
s.name = "OctoKit" | |
s.version = "0.1.1" | |
s.summary = "GitHub API client for Objective-C." | |
s.homepage = "https://github.com/octokit/octokit.objc" | |
s.license = 'MIT' | |
s.author = { "GitHub" => "support@github.com" } | |
s.source = { :git => "git@github.com:octokit/octokit.objc.git", :tag => s.version } |
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import Argo | |
import Runes | |
func +<T, V>(lhs: [T: V], rhs: [T: V]) -> [T: V] { | |
var dict = lhs | |
for (key, val) in rhs { | |
dict[key] = val | |
} | |
return dict |
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CGColorRef darkColor = [[UIColor colorWithRed:0.0 | |
green:0.0 | |
blue:0.0 | |
alpha: inverse ? (SHADOW_INVERSE_HEIGHT / SHADOW_HEIGHT) * 0.5 : 0.5 | |
] CGColor]; | |
CGColorRef lightColor = [[self.backgroundColor colorWithAlphaComponent:0.0] CGColor]; | |
newShadow.colors = [NSArray arrayWithObjects:(__bridge id)(inverse ? lightColor : darkColor), | |
(__bridge id)(inverse ? darkColor : lightColor), |
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- (BOOL)writeToURL:(NSURL *)absoluteURL ofType:(NSString *)typeName error:(NSError **)outError | |
{ | |
BOOL status = NO; | |
CGImageDestinationRef dest = nil; | |
/* Create a new CFStringRef containing a uniform type identifier (UTI) that is the equivalent | |
of the passed file extension. */ | |
CFStringRef utiRef = UTTypeCreatePreferredIdentifierForTag( | |
kUTTagClassFilenameExtension, | |
(CFStringRef) typeName, |
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// | |
// UISwitchCell.h | |
// Hops | |
// | |
// Created by Gordon on 9/10/10. | |
// Copyright 2010 Gordon Fontenot. All rights reserved. | |
// | |
#import <UIKit/UIKit.h> |
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class MatrixNumericError < StandardError; end | |
class MatrixLengthError < StandardError; end | |
class MatrixSizeError < StandardError; end | |
class Sum | |
attr_accessor :value, :location | |
def to_s | |
"#{value} starting at location #{location.join(', ')}" | |
end |