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# Inspired by http://tomb.io/posts/hubot-ci-and-deploying/ | |
# Its probably tightly bound to the xmpp adapter, and incorrect | |
# in loads of ways, but its a start. | |
# POST a json document to /message containing 'room' (the JID of the room | |
# you want to talk to) and 'message' (the message you want to send) | |
http = require "http" | |
Robot = require '../src/robot' |
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i386 : iPhone Simulator | |
x86_64 : iPhone Simulator | |
arm64 : iPhone Simulator | |
iPhone1,1 : iPhone | |
iPhone1,2 : iPhone 3G | |
iPhone2,1 : iPhone 3GS | |
iPhone3,1 : iPhone 4 | |
iPhone3,2 : iPhone 4 GSM Rev A | |
iPhone3,3 : iPhone 4 CDMA | |
iPhone4,1 : iPhone 4S |
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h1. 通过Adobe Scout深入理解Flash播放器 | |
原文:[Understanding Flash Player with Adobe Scout|http://www.adobe.com/devnet/scout/articles/understanding-flashplayer-with-scout.html] | |
作者:[Mark Shepherd|http://www.adobe.com/devnet/author_bios/mark_shepherd.html] | |
作者:[Michael Smith|http://www.adobe.com/devnet/author_bios/michael-smith.html] | |
转载请注明出处 | |
Adobe Scout 是优化Flash内容异常强大的工具,因为他可以让你看到在Flash播放器里场景背后真正发生了什么.但只有当你理解了Flash播放器为什么那么做的时候那些信息才是最有用的.也只有那时候你才能有效地解决Scout告诉你的问题. | |
这篇文章的目的是让你对Flash播放器如何工作有一个基础的理解,并且理解与此相关的在Scout里看到的信息.这也是Scout中用到的terminology的一个指南,因此你可以找到Flash播放器执行的不同的活动的意义.如果你用过Scout并且有"我发现我的程序花了很多时间在做X上,但我不知道X是什么意思"的疑问的话,这篇文章正适合你! | |
注意这不是一个使用Scout界面的指南.如果你不知道如何使用Scout,或者不同的面板干什么,那么你需要读一下[开始指南|http://www.adobe.com/devnet/scout/articles/adobe-scout-getting-started.html]. |
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#!/bin/sh | |
# | |
# Simple script to print out UDID's in apple IPA packaged apps. | |
# | |
# Syntax: list-ipa-udid.sh {my-application.ipa} | |
# | |
IPA=$1 |
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#ifdef GL_ES | |
varying mediump vec2 v_texture_coord; | |
varying mediump vec2 v_texture_coord1; | |
#else | |
varying vec2 v_texture_coord; | |
varying vec2 v_texture_coord1; | |
#endif | |
uniform sampler2D lightmap; | |
void main(void) |
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#if UNITY_EDITOR_WIN | |
using UnityEngine; | |
using System.Runtime.InteropServices; | |
using System.Text; | |
using UnityEditor; | |
using System; | |
namespace GameSparks.Editor | |
{ | |
[InitializeOnLoad] |