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h1. 通过Adobe Scout深入理解Flash播放器 | |
原文:[Understanding Flash Player with Adobe Scout|http://www.adobe.com/devnet/scout/articles/understanding-flashplayer-with-scout.html] | |
作者:[Mark Shepherd|http://www.adobe.com/devnet/author_bios/mark_shepherd.html] | |
作者:[Michael Smith|http://www.adobe.com/devnet/author_bios/michael-smith.html] | |
转载请注明出处 | |
Adobe Scout 是优化Flash内容异常强大的工具,因为他可以让你看到在Flash播放器里场景背后真正发生了什么.但只有当你理解了Flash播放器为什么那么做的时候那些信息才是最有用的.也只有那时候你才能有效地解决Scout告诉你的问题. | |
这篇文章的目的是让你对Flash播放器如何工作有一个基础的理解,并且理解与此相关的在Scout里看到的信息.这也是Scout中用到的terminology的一个指南,因此你可以找到Flash播放器执行的不同的活动的意义.如果你用过Scout并且有"我发现我的程序花了很多时间在做X上,但我不知道X是什么意思"的疑问的话,这篇文章正适合你! | |
注意这不是一个使用Scout界面的指南.如果你不知道如何使用Scout,或者不同的面板干什么,那么你需要读一下[开始指南|http://www.adobe.com/devnet/scout/articles/adobe-scout-getting-started.html]. |
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#!/bin/sh | |
(( ${#} > 0 )) || { | |
echo 'DISCLAIMER: USE THIS SCRIPT AT YOUR OWN RISK!' | |
echo 'THE AUTHOR TAKES NO RESPONSIBILITY FOR THE RESULTS OF THIS SCRIPT.' | |
echo "Disclaimer aside, this worked for the author, for what that's worth." | |
echo 'Press Control-C to quit now.' | |
read | |
echo 'Re-running the script with sudo.' | |
echo 'You may be prompted for a password.' | |
sudo ${0} sudo |
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//console.log("hello") | |
if(document.getElementById("cnblogs_post_body") != null) | |
{ | |
var content = document.getElementById("cnblogs_post_body").textContent; | |
console.log(content); | |
if(content.indexOf("https://gist") == 0) | |
{ | |
var xhr = new XMLHttpRequest(); |
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#!/bin/sh | |
# line start with "h1. " title 1 | |
# line start with "h2. " title 2 | |
# !image_url! | |
# [link_description|link_address] | |
# line start with "* " is a list | |
# line start with "** " is a sub list | |
DEBUG=1 |
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#!/bin/bash | |
echo Building Google Protobuf for Mac OS X / iOS. | |
echo Use 'tail -f build.log' to monitor progress. | |
( | |
PREFIX=`pwd`/protobuf | |
mkdir ${PREFIX} | |
mkdir ${PREFIX}/platform |
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diff --git a/client/cocos2d/cocos/audio/android/cddSimpleAudioEngine.cpp b/client/cocos2d/cocos/audio/android/cddSimpleAudioEngine.cpp | |
index c9a78fe..65f4f3d 100644 | |
--- a/client/cocos2d/cocos/audio/android/cddSimpleAudioEngine.cpp | |
+++ b/client/cocos2d/cocos/audio/android/cddSimpleAudioEngine.cpp | |
@@ -55,6 +55,7 @@ namespace CocosDenshion { | |
// Empty implementations. On Android, only subclasses are meant to be used | |
void SimpleAudioEngine::preloadBackgroundMusic(const char* pszFilePath) { } | |
void SimpleAudioEngine::playBackgroundMusic(const char* pszFilePath, bool bLoop) { } | |
+ void SimpleAudioEngine::setBackgroundMusicLoop(bool bLoop){ }; | |
void SimpleAudioEngine::stopBackgroundMusic(bool bReleaseData) { } |