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using UnityEngine;
namespace Giacomelli.Framework
{
/// <summary>
/// #unitytips: Sprites Collection - http://diegogiacomelli.com.br/unitytips-sprites-collection/
/// </summary>
public static class SceneViewInput
{
public static bool GetKeyDown(KeyCode key)
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEditor;
using UnityEditor.SceneManagement;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityToolbarExtender;
/// <summary>
@giacomelli
giacomelli / UnityEventExtensions.cs
Last active November 6, 2021 18:25
UnityEvent Dump Log
using System.Runtime.CompilerServices;
using System.Text;
using UnityEngine;
using UnityEngine.Events;
namespace Giacomelli.Framework
{
public static class UnityEventExtensions
{
[System.Diagnostics.Conditional("DEBUG")]
var projectNamespace = "Sample.Data";