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// Info | |
let PLUGIN_INFO = | |
<KeySnailPlugin> | |
<name>LDRnail</name> | |
<description>LDRize clone with KeySnail</description> | |
<description lang="ja">LDRize を KeySnail で</description> | |
<iconURL>https://sites.google.com/site/958site/Home/files/ldrnail.png</iconURL> | |
<updateURL>https://gist.github.com/958/1369730/raw/ldrnail.ks.js</updateURL> | |
<author>958</author> |
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struct Doc; | |
#[cfg(not(phantom))] | |
struct Node<'a> { | |
doc: &'a Doc | |
} | |
#[cfg(phantom)] | |
struct Node<'a>; |
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// ==UserScript== | |
// @name gunosy redirect | |
// @namespace gifnksm.hatenablog.jp | |
// @include https://gunosy.com/articles/* | |
// @version 1.0.2 | |
// @grant none | |
// @downloadURL https://gist.github.com/gifnksm/cc0ae271dab4b31036d1/raw/gunosy_redirect.user.js | |
// @author NAKASHIMA, Makoto <makoto.nksm+github@gmail.com> | |
// ==/UserScript== |
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// The Module object: Our interface to the outside world. We import | |
// and export values on it, and do the work to get that through | |
// closure compiler if necessary. There are various ways Module can be used: | |
// 1. Not defined. We create it here | |
// 2. A function parameter, function(Module) { ..generated code.. } | |
// 3. pre-run appended it, var Module = {}; ..generated code.. | |
// 4. External script tag defines var Module. | |
// We need to do an eval in order to handle the closure compiler | |
// case, where this code here is minified but Module was defined | |
// elsewhere (e.g. case 4 above). We also need to check if Module |
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target |
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MAKEFLAGS += --warn-undefined-variables | |
MAKEFLAGS += --no-builtin-rules | |
MAKEFLAGS += --no-builtin-variables | |
SHELL := bash | |
.SHELLFLAGS := -eu -o pipefail -c | |
.DELETE_ON_ERROR: | |
.SECONDARY: # don't remove intermediate files | |
.SECONDEXPANSION: |
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