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# Cxxxxx All Virtual Console Commodore 64 games | |
# DJU - (unknown title - INI file autogenerated from vWii system menu list of titles without 16:9 support) | |
# DQAJK2 - Aquarius Baseball | |
# Exxxxx - All "Virtual Console Arcade" and NeoGeo Virtual Console games | |
# Fxxxxx - All NES Virtual Console games | |
# Jxxxxx - All SNES Virtual Console games | |
# Lxxxxx - All Sega Master System Virtual Console games | |
# Mxxxxx - All Sega Mega Drive (Genesis) Virtual Console games | |
# Nxxxxx - All Nintendo 64 Virtual Console games | |
# Pxxxxx - All TurboGrafx 16 Virtual Console games |
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#!/usr/bin/env bash | |
# requirements: blueutil | |
echo "Hold both 1+2 buttons on Wii Remote and wait for 30 seconds" | |
# get MAC Address of Wii Remote | |
MAC=`$(which blueutil) --inquiry 5 2>&1 | grep 'address' | awk '{print substr($2,1,17)}'` | |
(killall -m 'blueutil*' 2>&1) >/dev/null | |
echo "MAC: $MAC" |
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0x06, 0x02, 0xFF, // Usage Page (Vendor Defined 0xFF02) | |
0x09, 0x01, // Usage (0x01) | |
0xA1, 0x01, // Collection (Application) | |
0x05, 0x07, // Usage Page (Kbrd/Keypad) | |
0x19, 0x01, // Usage Minimum (0x01) | |
0x29, 0x18, // Usage Maximum (0x18) | |
0x15, 0x00, // Logical Minimum (0) | |
0x25, 0x01, // Logical Maximum (1) | |
0x75, 0x01, // Report Size (1) | |
0x95, 0x18, // Report Count (24) |
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EDID report generated by SwitchResX Version 4.13.2 (Apple Silicon) (Build 2463) for display LEN T24d-10 | |
Display ID (CG) = 2 - Service Port Src = 33543 | |
----------------------------------------------------- | |
------------------- RAW DATA ------------------------ | |
----------------------------------------------------- | |
00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F | |
----------------------------------------------------- | |
0 | 00 FF FF FF FF FF FF 00 30 AE B4 61 01 01 01 01 |
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{ | |
"info": { | |
"_postman_id": "356eda77-071b-42db-97f1-53f297f4cf4d", | |
"name": "Linkding", | |
"schema": "https://schema.getpostman.com/json/collection/v2.1.0/collection.json", | |
"_exporter_id": "26329767" | |
}, | |
"item": [ | |
{ | |
"name": "AUTH", |
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The Rules of Kye | |
All of them. | |
By Jim Babcock | |
//{{{ | |
1.1 Purpose | |
There are at least five implementations of Kye, all of which differ subtly | |
in their rules. This is because the authors had nothing to go on but the | |
previous games themselves, from which it can be difficult to determine |
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#!/usr/bin/env python | |
import sys | |
import subprocess | |
import tensorflow as tf | |
import tensorflow_hub as hub | |
import numpy as np | |
import csv |
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#!/usr/bin/env bash | |
# our file | |
CHUNK=$1 | |
DIR=$( dirname $CHUNK ) | |
NAME=$( basename -s ".bin" $CHUNK ) | |
PCM="$DIR/$NAME.raw" | |
WAV="$DIR/$NAME.wav" | |
# announce current file |
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anima_1.dcr | |
anima_2.dcr | |
anima_3.dcr | |
bambam.dcr | |
beach.dcr | |
bound.dcr | |
cave.dcr | |
chai1.dcr | |
chai2.dcr | |
chai_mu.dcr |
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born.dcr | |
alien.dcr | |
amazing.dcr | |
AmigosMenu.dcr | |
baby.dcr | |
bananan.dcr | |
box.dcr | |
bust.dcr | |
cemetry.dcr | |
christmas.dcr |