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using UnityEngine;
using System.Runtime.InteropServices;
public class Binding : MonoBehaviour
{
[DllImport("__Internal")]
private static extern void Initialize_();
public static void Initialize()
{
using UnityEngine;
using System.Runtime.InteropServices;
public class Binding : MonoBehaviour
{
[DllImport("__Internal")]
private static extern void Initialize_();
public static void Initialize()
{
MPMusicPlayerController *myPlayer;
MPMediaItem *curItem;
NSArray *playlists;
void setQueueWithPlaylist(NSString * name)
{
MPMediaQuery *query = [MPMediaQuery playlistsQuery];
playlists = query.collections;
for (MPMediaPlaylist *playlist in playlists)
#import <Foundation/Foundation.h>
#import <MediaPlayer/MediaPlayer.h>
#import <AVFoundation/AVFoundation.h>