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//////////////
// Chapter 401
//////////////
// # = constant
// * = readonly
// @ = instance variable
// & = obsolete
// $ = US spelling
// £ = UK spelling
@gnysek
gnysek / foreach.gml
Last active February 20, 2024 14:18
Foreach GML
/// @return N/A (0)
///
/// Executes a method call for each element of the given struct/array/data structure.
/// This iterator is shallow and will not also iterate over nested structs/arrays (though
/// you can of course call foreach() inside the specified method)
///
/// This function can also iterate over all members of a ds_map, ds_list, or ds_grid.
/// You will need to specify a value for [dsType] to iterate over a data structure
///
/// The specified method is passed the following parameters:
@gnysek
gnysek / draw.gml
Created October 13, 2023 16:30
rectangle clip/cut
clip_x1 = 10;
clip_x2 = 500;
clip_y1 = 10;
clip_y2 = 100;
draw_set_color(c_white);
draw_set_alpha(1);
// set up shader:
shader_set(shd_clip_rect);
@gnysek
gnysek / buffedecrypt.gml
Created August 6, 2023 22:51
buffedecrypt.gml
// 39dll <3
function bufferencrypt(_key, b = global.buffer) {
bufferdecrypt(_key, b);
}
function bufferdecrypt(_key, _buff = global.buffer) {
var keylen = min(string_length(_key), 256);
if (keylen < 0) return false;
@gnysek
gnysek / scr_mp_potential_step.gml
Created November 15, 2022 16:40
mp_potential_step but in pure GML
//
// based on https://github.com/YoYoGames/GameMaker-HTML5/blob/develop/scripts/functions/Function_MotionPlanning.js#L232
//
global.__mp_settings = {
maxrot: 30,
rotstep: 10,
ahead: 3,
onspot: true,
}
@gnysek
gnysek / singleton.gml
Created February 13, 2023 21:20
Singleton test
function Test() constructor {
static test = "--- singleton test";
}
Test();
function get_test() {
return static_get(Test);
}
@gnysek
gnysek / fnames.gml
Created December 19, 2022 08:43
fnames-2023.100.0.264
//////////////
// Chapter 401
//////////////
// # = constant
// * = readonly
// @ = instance variable
// & = obsolete
// $ = US spelling
// £ = UK spelling
@gnysek
gnysek / new_array_func_test.gml
Last active October 25, 2022 10:04
tests of new GM 2022.11 functions
function timer(_name = "") constructor {
name = string(_name);
time = get_timer();
static total = function() {
var ddelta = get_timer() - time;
var ss = string_format( ddelta/repeats, 1, 10);
show_debug_message(string((ddelta)/1000) + "ms - " + ss + " per iteration " + name);
}
}
@gnysek
gnysek / debug.gml
Created October 12, 2022 12:35
gml debug stuff
{
release: GM_version, //Game version
app_build: GM_build_date,
config: os_get_config(),
paused: bool(os_is_paused()),
network_connected: bool(os_is_network_connected(false)),
language: os_get_language(),
region: os_get_region(),
runtime_version: GM_runtime_version,
app_start_time: date_current_datetime(),
@gnysek
gnysek / gms2-roadmap.txt
Last active August 8, 2022 12:55
Game Maker Studio 2 Roadmap
The tables below show the Roadmap for GameMaker Studio 2. This is a rough guide to what features and progresses we hope to make over the coming year, but the dates and contents may change as we advance.
2019
The roadmap for 2019 is still in the works. Once it is more established we will share it with you here.
2018
Q1 Q2 Q3 Q4