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gonnavis / contact_manifold_check_two.html
Created October 17, 2021 11:52 — forked from BlueMagnificent/contact_manifold_check_two.html
Javascript 3D Physics Tut 3 contact manifold check two
<html>
<head>
<meta charset="utf-8">
<title>Collision JS 3D Physics</title>
<style>
body { margin: 0; }
</style>
</head>
<body>
@gonnavis
gonnavis / restir-meets-surfel-lighting-breakdown.md
Created November 23, 2021 10:50 — forked from h3r2tic/restir-meets-surfel-lighting-breakdown.md
A quick breakdown of lighting in the `restir-meets-surfel` branch of my renderer

A quick breakdown of lighting in the restir-meets-surfel branch of my renderer, where I revive some olde surfel experiments, and generously sprinkle ReSTIR on top.

General remarks

Please note that this is all based on work-in-progress experimental software, and represents a single snapshot in development history. Things will certainly change 😛

Due to how I'm capturing this, there's frame-to-frame variability, e.g. different rays being shot, TAA shimmering slightly. Some of the images come from a dedicated visualization pass, and are anti-aliased, and some show internal buffers which are not anti-aliased.

Final images

@gonnavis
gonnavis / VRM.md
Created December 29, 2021 17:01 — forked from emilianavt/VRM.md
Converting an avatar to VRM format

Converting an avatar to VRM format

In this guide, I assume you already know the basics of Unity and probably have previously uploaded an avatar to VRChat. If you haven't, you can still try to follow along, but some descriptions might be a bit too brief.

A more in-depth guide with screenshots can be found here.


Setup