- Visual Studio tested with both 2015 and 2017
- cocos2d-x version 3.11 LH2 has memory issues with newer versions of cocos2d
- LevelHelper2-API
- Download just the folder using something like GitZip
- Install Visual Studio
'use strict'; | |
const webpack = require('webpack'); | |
module.exports = { | |
entry: [ | |
'webpack-dev-server/client?http://0.0.0.0:8080', // WDS host | |
'webpack/hot/only-dev-server', // not sure what this does | |
'./entry.js' | |
], |
const fs = require('fs') | |
const ppt = require('ppt') | |
const path = require('path') | |
let inDir = 'raw-ppts' | |
let outDir = 'out' | |
fs.readdirSync(inDir).forEach(n=>{ | |
if(n.endsWith('.ppt')) { |
const unicode = { | |
basic_latin: /[\u0020-\u007F]/g | |
} | |
console.log('賛美歌い続ける'.search(unicode.basic_latin)) // -1 | |
console.log('Sanbi utaitsuzukeru'.search(unicode.basic_latin)) // 0 | |
console.log('10,000 Reasons'.search(unicode.basic_latin)) // 0 | |
console.log('Bless the Lord oh my soul'.search(unicode.basic_latin)) // 0 |
While it's possible to download packages and install them manually, it's such a hassle. Fortunately for us, OS X has an unofficial package manager called http://brew.sh Let's install it. Open you Terminal and paste the following code:
ruby -e "$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/master/install)"
Great. Homebrew will automatically install packages to /usr/local. Conveniently, that directory is already in your include and link paths.
This is a reverse-engineered description of the Pro6 file format used in ProPresenter6. This work is in no way affiliated with or authorized by RenewedVision(c) with the exception that we all serve the same Lord, Jesus Christ.
last updated 2019/10/14
The file is an xml file with base64 encoded strings. Slide text is mainly expressed as RTF strings. More details below under section [todo: NSString]
The file begins with tag <?xml version="1.0" encoding="utf-8"?>
Notes regarding the RTF format used in ProPresenter6. All slide text data (RTFData) is rich text formatted and base64 encoded. I had to figure this out so I could create tools to generate slides outside of ProPresenter. There are a few additional rtf codes in the Propresenter version of RTF. The following are notes taken from inspecting the Windows version of RTFData. Mac has a different set of RTF codes (that will work on Windows). It is my goal to find the minimal subset that will work on both platforms while minimizing the amount of boilerplate we have to generate.
References:
\rtf1 - standard rtf header code