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/* | |
* A simple deferred renderer using OpenGL, C90 and SDL, plugin and use | |
* with no issue at all. All code is public domain -- Dale Weiler 2012 | |
* a.k.a graphitemaster | |
*/ | |
#include <SDL.h> | |
#include <SDL/SDL_opengl.h> | |
typedef struct { | |
GLuint fbo; | |
GLuint diffuse_target, diffuse_texture; |
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#if FOO_H == 1 | |
#error Cyclic include | |
#endif | |
#ifndef FOO_H | |
#define FOO_H 1 | |
stuff; | |
#undef FOO_H | |
#define FOO_H 0 |
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DEBUG: [COM] starting ... | |
Mode: progs.src | |
src: defs.qc | |
src: subs.qc | |
src: fight.qc | |
src: ai.qc | |
src: combat.qc | |
src: items.qc | |
src: weapons.qc | |
src: world.qc |
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#include <string.h> | |
#define BLOCK_ITEMS 16 /* largest alloc 262272 bytes */ | |
/* | |
* This is a blockade allocator, a new idea in the world of allocators for small short | |
* lived objects. This allocator creates a table of BLOCK_ITEM chunks, which all contain | |
* pieces of memory that are allocated for N instances (by blockade_init(N)). Unlike a | |
* traditional block allocator we use integer log base 2 to map the byte-size to a linear | |
* sequence: e.g | |
* 8 bytes = 0 | |
* 16 bytes = 1 |
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typedef struct { | |
size_t allocated; | |
size_t used; | |
} vector_metadata_t; | |
#define VEC_WILLGROW(X,Y) ( \ | |
((!(X) || vec_meta(X)->used + Y >= vec_meta(X)->allocated)) ? \ | |
(void) VEC_MAKEGROW(((void**)&X), (Y), sizeof(*X)) : \ | |
(void) 0 \ | |
) |
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module gmqcc_out | |
function CSQC_Init | |
1 locals: | |
i | |
liferanges: | |
i: float [local] locked @0 [13,30] [35,46] | |
call0: string [value] @0 [null] | |
call1: void [return] @0 [null] | |
call2: string [value] callparam @0 [3,4] | |
call3: void [return] @0 [null] |
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YldvD1veTwok7rHc4qhq3ubN5pseXBl94zAzenQabAgQPGSExJFqsbvfTYhzjR6nQEk41AdaIJ1hZTtV | |
k9LckEIDxAROGEoVwrU6U5Ol44IVxnG6qoJ8234CVQRhDue4iWR5FV7X14LF9P5xiCxkG8DgXsrRWtpD | |
PFIekNCjRVyYu2bEPLUXW84O0VttJ6HYMtGj3y8WufRw90AYJc4pj6Djc4atpPUhdBkbKHUxgQ4gbazD | |
emwlxdL2CCAzZfgCoRm8gG3Mg70FixRKjNezOe9Yp87SnIGE2NsQEwYCCE9dYqycUvy4VwBcOyscAuz2 | |
AOE7wQHAXsgLoIpiFwmkqvCtDp15m3EAFL6daE8QtTC9HuOBf62aRESc3TfqXtykC5OkUA8yNIFFgQun | |
SVCfxogQRUvLTeXW0IlUQuSlCh1q6tdWOnBJZsi1MbMpDrJD9gYz8JBoK1uEdOaQasySazm9JaNAtYIy | |
EqvN969S61ehC7z43Pc2CmLk7UdfmauaVFjaO9gPlLmySm2U9fWJPq3WIf94DciIJGeTu1EFoCgYDAhq | |
e1FS4jkhqmuObAirn9kozcYd8lnqZSrutVdZJPTo4MWu7dev0bWWFeF2SoSHaLB3kNLBY9Gsd8zGmtFN | |
Pj1zdUl3lMMuPIckeoJl29NA9bu2qFPaqQXRsISccpW27kjv1VvBq3KRxKGAjoyLPybsaEf4EkByS40v | |
zBl2TCxnS8UG4ZUXBK7PzAdhLZ9OZ4NinO90JuQPOhUyEyTPGZmDjNu2x2QU4mBs8KsRFGrvLXAH1XVa |
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emu_rom = [ | |
0x22 0xFC 0x6B 0x0C 0x6C 0x3F 0x6D 0x0C 0xA2 0xEA 0xDA 0xB6 0xDC 0xD6 0x6E 0x00 0x22 0xD4 0x66 0x03 0x68 | |
0x02 0x60 0x60 0xF0 0x15 0xF0 0x07 0x30 0x00 0x12 0x1A 0xC7 0x17 0x77 0x08 0x69 0xFF 0xA2 0xF0 0xD6 0x71 | |
0xA2 0xEA 0xDA 0xB6 0xDC 0xD6 0x60 0x01 0xE0 0xA1 0x7B 0xFE 0x60 0x04 0xE0 0xA1 0x7B 0x02 0x60 0x1F 0x8B | |
0x02 0xDA 0xB6 0x60 0x0C 0xE0 0xA1 0x7D 0xFE 0x60 0x0D 0xE0 0xA1 0x7D 0x02 0x60 0x1F 0x8D 0x02 0xDC 0xD6 | |
0xA2 0xF0 0xD6 0x71 0x86 0x84 0x87 0x94 0x60 0x3F 0x86 0x02 0x61 0x1F 0x87 0x12 0x46 0x00 0x12 0x78 0x46 | |
0x3F 0x12 0x82 0x47 0x1F 0x69 0xFF 0x47 0x00 0x69 0x01 0xD6 0x71 0x12 0x2A 0x68 0x02 0x63 0x01 0x80 0x70 | |
0x80 0xB5 0x12 0x8A 0x68 0xFE 0x63 0x0A 0x80 0x70 0x80 0xD5 0x3F 0x01 0x12 0xA2 0x61 0x02 0x80 0x15 0x3F | |
0x01 0x12 0xBA 0x80 0x15 0x3F 0x01 0x12 0xC8 0x80 0x15 0x3F 0x01 0x12 0xC2 0x60 0x20 0xF0 0x18 0x22 0xD4 | |
0x8E 0x34 0x22 0xD4 0x66 0x3E 0x33 0x01 0x66 0x03 0x68 0xFE 0x33 0x01 0x68 0x02 0x12 0x16 0x79 0xFF 0x49 |
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#include <iostream> | |
#include <algorithm> | |
#include <iomanip> | |
#include <cstring> | |
#include <stdint.h> | |
#include <pthread.h> | |
#include <unistd.h> // sleep() | |
struct Point { |
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#if NAME_HDR == 1 | |
# warning "Cyclic include" | |
#endif | |
#ifndef NAME_HDR | |
#define NAME_HDR 1 | |
put_stuff_here; | |
#undef NAME_HDR |
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