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@ghoseb
ghoseb / ns-cheatsheet.clj
Last active May 20, 2024 13:01 — forked from alandipert/ns-cheatsheet.clj
Clojure ns syntax cheat-sheet
;;
;; NS CHEATSHEET
;;
;; * :require makes functions available with a namespace prefix
;; and optionally can refer functions to the current ns.
;;
;; * :import refers Java classes to the current namespace.
;;
;; * :refer-clojure affects availability of built-in (clojure.core)
;; functions.
@fredrick
fredrick / screen.md
Created September 14, 2011 15:30
GNU Screen Cheat Sheet

#GNU Screen Cheat Sheet

##Basics

  • ctrl a c -> cre­ate new win­dow
  • ctrl a A -> set win­dow name
  • ctrl a w -> show all win­dow
  • ctrl a 1|2|3|… -> switch to win­dow n
  • ctrl a " -> choose win­dow
  • ctrl a ctrl a -> switch between win­dow
  • ctrl a d -> detach win­dow
anonymous
anonymous / gist:2523336
Created April 29, 2012 02:01
Changing author info
#!/bin/sh
git filter-branch --env-filter '
an="$GIT_AUTHOR_NAME"
am="$GIT_AUTHOR_EMAIL"
cn="$GIT_COMMITTER_NAME"
cm="$GIT_COMMITTER_EMAIL"
if [ "$GIT_COMMITTER_EMAIL" = "your@email.to.match" ]
@theconektd
theconektd / github.css
Created April 30, 2012 02:11
Github Markdown CSS - for Markdown Editor Preview
body {
font-family: Helvetica, arial, sans-serif;
font-size: 14px;
line-height: 1.6;
padding-top: 10px;
padding-bottom: 10px;
background-color: white;
padding: 30px; }
body > *:first-child {
@estebanpadilla
estebanpadilla / AutoSnap.cs
Last active April 10, 2021 21:27
Auto snap to grid in Unity If you need to auto snap a gameObject to the grid in unity this script will help you. Usage: Create a Editor folder in your assets folder. Add the AutoSnap.cs script to the Editor folder. To open press Command + L (Mal), Control + L (PC) Source: http://answers.unity3d.com/questions/148812/is-there-a-toggle-for-snap-to-…
using UnityEngine;
using UnityEditor;
public class AutoSnap : EditorWindow
{
private Vector3 prevPosition;
private bool doSnap = true;
private float snapValue = 1;
[MenuItem( "Edit/Auto Snap %_l" )]
@kezzbracey
kezzbracey / gist:6758471
Created September 30, 2013 01:56
Aligning images in markdown / Ghost post editor.
<!--To center an image-->
<p align="center">
![alt]()
</p>
<!--To right align an image-->
<p align="right">
![alt]()
</p>
@joyrexus
joyrexus / README.md
Last active August 21, 2023 16:59
Node.js streams demystified

A quick overview of the node.js streams interface with basic examples.

This is based on @brycebaril's presentation, Node.js Streams2 Demystified

Overview

Streams are a first-class construct in Node.js for handling data.

Think of them as as lazy evaluation applied to data.

@dmarcato
dmarcato / strip_play_services.gradle
Last active December 21, 2022 10:10
Gradle task to strip unused packages on Google Play Services library
def toCamelCase(String string) {
String result = ""
string.findAll("[^\\W]+") { String word ->
result += word.capitalize()
}
return result
}
afterEvaluate { project ->
Configuration runtimeConfiguration = project.configurations.getByName('compile')
@john2x
john2x / 00_destructuring.md
Last active June 6, 2024 13:40
Clojure Destructuring Tutorial and Cheat Sheet

Clojure Destructuring Tutorial and Cheat Sheet

(Related blog post)

Simply put, destructuring in Clojure is a way extract values from a datastructure and bind them to symbols, without having to explicitly traverse the datstructure. It allows for elegant and concise Clojure code.

Vectors and Sequences

Unary operators

(and the oddities of number evaluation in JavaScript)

Type conversion, typecasting, and coercion are different ways of, implicitly or explicitly, changing an entity of one data type into another. [--wikipedia][wikipedia]


Unary operators, or "typeof +'foo' === huh?"