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#!/bin/bash | |
# | |
# GitLab Runs unicorn and resque for nginx integration. | |
### | |
# chkconfig: 35 98 55 | |
# processname: unicorn | |
# processname: resque | |
# description: Runs unicorn and resque for nginx integration. | |
### |
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1>------ Build started: Project: ZERO_CHECK, Configuration: Debug Win32 ------ | |
1> Checking Build System | |
1> CMake does not need to re-run because D:/greenboxal/Projects/fclient_build/CMakeFiles/generate.stamp is up-to-date. | |
1> CMake does not need to re-run because D:/greenboxal/Projects/fclient_build/3rdparty/SOIL/CMakeFiles/generate.stamp is up-to-date. | |
1> CMake does not need to re-run because D:/greenboxal/Projects/fclient_build/src/CMakeFiles/generate.stamp is up-to-date. | |
1> CMake does not need to re-run because D:/greenboxal/Projects/fclient_build/src/fclient/CMakeFiles/generate.stamp is up-to-date. | |
1> CMake does not need to re-run because D:/greenboxal/Projects/fclient_build/src/ya3de/CMakeFiles/generate.stamp is up-to-date. | |
2>------ Build started: Project: SOIL, Configuration: Debug Win32 ------ | |
2> Building Custom Rule D:/greenboxal/Projects/fclient/fclientrework/3rdparty/SOIL/CMakeLists.txt | |
2> CMake does not need to re-run because D:\greenboxal\Projects\fclient_build\3rdparty\SOIL\CMakeFiles\gen |
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Microsoft (R) Program Maintenance Utility Version 11.00.50727.1 | |
Copyright (C) Microsoft Corporation. All rights reserved. | |
"C:\Program Files (x86)\CMake 2.8\bin\cmake.exe" -HD:\greenboxal\Projects\fclient\fclientrework -BD:\greenboxal\Projects\fclient_build_nmake --check-build-system CMakeFiles\Makefile.cmake 0 | |
"C:\Program Files (x86)\CMake 2.8\bin\cmake.exe" -E cmake_progress_start D:\greenboxal\Projects\fclient_build_nmake\CMakeFiles D:\greenboxal\Projects\fclient_build_nmake\CMakeFiles\progress.marks | |
"C:\Program Files (x86)\Microsoft Visual Studio 11.0\VC\BIN\nmake.exe" -f CMakeFiles\Makefile2 /nologo - all | |
"C:\Program Files (x86)\Microsoft Visual Studio 11.0\VC\BIN\nmake.exe" -f 3rdparty\SOIL\CMakeFiles\SOIL.dir\build.make /nologo -L 3rdparty\SOIL\CMakeFiles\SOIL.dir\depend | |
"C:\Program Files (x86)\CMake 2.8\bin\cmake.exe" -E cmake_depends "NMake Makefiles" D:\greenboxal\Projects\fclient\fclientrework D:\greenboxal\Projects\fclient\fclientrework\3rdparty\SOIL D:\gr |
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1>------ Build started: Project: ZERO_CHECK, Configuration: Debug Win32 ------ | |
2>------ Skipped Build: Project: clean_cotire, Configuration: Debug Win32 ------ | |
2>Project not selected to build for this solution configuration | |
3>------ Build started: Project: ya3de, Configuration: Debug Win32 ------ | |
3> Generating CXX unity source src/ya3de/Debug/cotire/ya3de_CXX_unity.cxx | |
3> -- D:/greenboxal/Projects/fclient/fclientrework/CMake/cotire.cmake unity D:/greenboxal/Projects/fclient_build/src/ya3de/ya3de_CXX_cotire.cmake D:/greenboxal/Projects/fclient_build/src/ya3de/Debug/cotire/ya3de_CXX_unity.cxx | |
3> -- /* cotire.cmake 1.2.0 generated file */ | |
3> /* D:/greenboxal/Projects/fclient_build/src/ya3de/Debug/cotire/ya3de_CXX_unity.cxx */ | |
3> #ifdef __cplusplus | |
3> #include "D:\greenboxal\Projects\fclient\fclientrework\src\ya3de\YA3DE\Application.cpp" |
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private bool CheckThreshold(Vector4[] colors) | |
{ | |
int i; | |
Vector4 a = new Vector4(); | |
Vector4 min = new Vector4(); | |
Vector4 max = new Vector4(); | |
for (i = 0; i < colors.Length; i++) | |
{ | |
Vector4 c = colors[i]; |
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using System; | |
using System.Collections.Generic; | |
using System.Drawing; | |
using System.Linq; | |
using System.Text; | |
using System.Threading.Tasks; | |
namespace HuffmanTexture | |
{ | |
public class HuffmanPixelTree |
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using System; | |
using System.Collections; | |
using System.Collections.Generic; | |
using System.ComponentModel; | |
using System.Drawing; | |
using System.Linq; | |
using System.Text; | |
using System.Threading.Tasks; | |
namespace HuffmanTexture |
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using System; | |
using System.Collections.Generic; | |
using System.Drawing; | |
using System.Linq; | |
using System.Text; | |
using System.Threading.Tasks; | |
namespace HuffmanTexture | |
{ | |
public class HuffmanPixelTree |
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private bool CheckThreshold(Vector4[] colors, out Vector4 average) | |
{ | |
int i; | |
Vector4 a = new Vector4(); | |
Vector4 min = new Vector4(1); | |
Vector4 max = new Vector4(0); | |
for (i = 0; i < colors.Length; i++) | |
{ | |
Vector4 c = colors[i]; |
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using System; | |
using System.Collections; | |
using System.Collections.Generic; | |
using System.ComponentModel; | |
using System.Drawing; | |
using System.Linq; | |
using System.Text; | |
using System.Threading.Tasks; | |
namespace HuffmanTexture |
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