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greenboxal / gist:3063160
Created July 6, 2012 22:43 — forked from justincjahn/gist:3062860
Gitlab init.d for RedHat based distributions.
#!/bin/bash
#
# GitLab Runs unicorn and resque for nginx integration.
###
# chkconfig: 35 98 55
# processname: unicorn
# processname: resque
# description: Runs unicorn and resque for nginx integration.
###
@greenboxal
greenboxal / gist:4119404
Created November 20, 2012 17:24
build log
1>------ Build started: Project: ZERO_CHECK, Configuration: Debug Win32 ------
1> Checking Build System
1> CMake does not need to re-run because D:/greenboxal/Projects/fclient_build/CMakeFiles/generate.stamp is up-to-date.
1> CMake does not need to re-run because D:/greenboxal/Projects/fclient_build/3rdparty/SOIL/CMakeFiles/generate.stamp is up-to-date.
1> CMake does not need to re-run because D:/greenboxal/Projects/fclient_build/src/CMakeFiles/generate.stamp is up-to-date.
1> CMake does not need to re-run because D:/greenboxal/Projects/fclient_build/src/fclient/CMakeFiles/generate.stamp is up-to-date.
1> CMake does not need to re-run because D:/greenboxal/Projects/fclient_build/src/ya3de/CMakeFiles/generate.stamp is up-to-date.
2>------ Build started: Project: SOIL, Configuration: Debug Win32 ------
2> Building Custom Rule D:/greenboxal/Projects/fclient/fclientrework/3rdparty/SOIL/CMakeLists.txt
2> CMake does not need to re-run because D:\greenboxal\Projects\fclient_build\3rdparty\SOIL\CMakeFiles\gen
Microsoft (R) Program Maintenance Utility Version 11.00.50727.1
Copyright (C) Microsoft Corporation. All rights reserved.
"C:\Program Files (x86)\CMake 2.8\bin\cmake.exe" -HD:\greenboxal\Projects\fclient\fclientrework -BD:\greenboxal\Projects\fclient_build_nmake --check-build-system CMakeFiles\Makefile.cmake 0
"C:\Program Files (x86)\CMake 2.8\bin\cmake.exe" -E cmake_progress_start D:\greenboxal\Projects\fclient_build_nmake\CMakeFiles D:\greenboxal\Projects\fclient_build_nmake\CMakeFiles\progress.marks
"C:\Program Files (x86)\Microsoft Visual Studio 11.0\VC\BIN\nmake.exe" -f CMakeFiles\Makefile2 /nologo - all
"C:\Program Files (x86)\Microsoft Visual Studio 11.0\VC\BIN\nmake.exe" -f 3rdparty\SOIL\CMakeFiles\SOIL.dir\build.make /nologo -L 3rdparty\SOIL\CMakeFiles\SOIL.dir\depend
"C:\Program Files (x86)\CMake 2.8\bin\cmake.exe" -E cmake_depends "NMake Makefiles" D:\greenboxal\Projects\fclient\fclientrework D:\greenboxal\Projects\fclient\fclientrework\3rdparty\SOIL D:\gr
1>------ Build started: Project: ZERO_CHECK, Configuration: Debug Win32 ------
2>------ Skipped Build: Project: clean_cotire, Configuration: Debug Win32 ------
2>Project not selected to build for this solution configuration
3>------ Build started: Project: ya3de, Configuration: Debug Win32 ------
3> Generating CXX unity source src/ya3de/Debug/cotire/ya3de_CXX_unity.cxx
3> -- D:/greenboxal/Projects/fclient/fclientrework/CMake/cotire.cmake unity D:/greenboxal/Projects/fclient_build/src/ya3de/ya3de_CXX_cotire.cmake D:/greenboxal/Projects/fclient_build/src/ya3de/Debug/cotire/ya3de_CXX_unity.cxx
3> -- /* cotire.cmake 1.2.0 generated file */
3> /* D:/greenboxal/Projects/fclient_build/src/ya3de/Debug/cotire/ya3de_CXX_unity.cxx */
3> #ifdef __cplusplus
3> #include "D:\greenboxal\Projects\fclient\fclientrework\src\ya3de\YA3DE\Application.cpp"
private bool CheckThreshold(Vector4[] colors)
{
int i;
Vector4 a = new Vector4();
Vector4 min = new Vector4();
Vector4 max = new Vector4();
for (i = 0; i < colors.Length; i++)
{
Vector4 c = colors[i];
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace HuffmanTexture
{
public class HuffmanPixelTree
using System;
using System.Collections;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace HuffmanTexture
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace HuffmanTexture
{
public class HuffmanPixelTree
private bool CheckThreshold(Vector4[] colors, out Vector4 average)
{
int i;
Vector4 a = new Vector4();
Vector4 min = new Vector4(1);
Vector4 max = new Vector4(0);
for (i = 0; i < colors.Length; i++)
{
Vector4 c = colors[i];
using System;
using System.Collections;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace HuffmanTexture