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[mergetool] | |
prompt = false | |
keepBackup = false | |
keepTemporaries = false | |
[merge] | |
tool = winmerge | |
[mergetool "winmerge"] | |
name = WinMerge |
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// see blog post: http://www.hiddentao.com/archives/2013/07/08/generate-overridable-getters-and-setters-in-javascript/ | |
Function.prototype.generateProperty = function(name, options) { | |
// internal member variable name | |
var privateName = '__' + name; | |
options = options || {}; | |
options.get = ('undefined' === typeof options.get ? true : options.get ); | |
options.set = ('undefined' === typeof options.set ? true : options.set ); | |
// pre-initialise the internal variable? |
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function safeJSONStringify (input, maxDepth) | |
{ | |
var output, | |
refs = [], | |
refsPaths = []; | |
maxDepth = maxDepth || 5; | |
function recursion (input, path, depth) |
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mat4 rotationMatrix(vec3 axis, float angle) | |
{ | |
axis = normalize(axis); | |
float s = sin(angle); | |
float c = cos(angle); | |
float oc = 1.0 - c; | |
return mat4(oc * axis.x * axis.x + c, oc * axis.x * axis.y - axis.z * s, oc * axis.z * axis.x + axis.y * s, 0.0, | |
oc * axis.x * axis.y + axis.z * s, oc * axis.y * axis.y + c, oc * axis.y * axis.z - axis.x * s, 0.0, | |
oc * axis.z * axis.x - axis.y * s, oc * axis.y * axis.z + axis.x * s, oc * axis.z * axis.z + c, 0.0, |
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// Just do this : (and include backbone.js) | |
var Kind = function() { | |
this.initialize && this.initialize.apply(this, arguments); | |
}; | |
Kind.extend = Backbone.Model.extend | |
//Simpler | |
var Thing = function() {}; | |
Thing.extend = Backbone.Model.extend |
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/** | |
* Cubic Bezier CSS3 transitions emulator | |
* | |
* See this post for more details | |
* http://st-on-it.blogspot.com/2011/05/calculating-cubic-bezier-function.html | |
* | |
* Copyright (C) 2011 Nikolay Nemshilov | |
*/ | |
function Bezier(p1,p2,p3,p4) { | |
// defining the bezier functions in the polynomial form |
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ci::Vec3f mRight, mUp; | |
_mayaCam.getCamera().getBillboardVectors(&mRight, &mUp); | |
ci::gl::drawBillboard( ci::Vec3f::zero(), ci::Vec2f(100.0f, 100.0f), 0.0f, mRight, mUp); |
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