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Potential solution: https://www.gamedev.net/forums/topic/484984-skeletal-animation---non-uniform-scale/
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Description: https://answers.unrealengine.com/questions/158091/weird-scaling-behaviour-of-actor-hierarchy.html
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https://www.marti.works/transform-class-position-rotation-and-scale/
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For constraining point to axis
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For shoemake constraint
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Existing libraries
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mount -v | grep "^/" | awk '{print "\nPartition identifier: " $1 "\n Mountpoint: " $3}' | |
sudo mount -o remount,ro /dev/sdc2 |
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/* | |
This shader is meant to test if polar decomposition will act the same way as dual quaternion skinning or not. So far, the answer is yes. | |
The shader works by decomposing the skin matrix into TQS, where T is the translation part, Q is a pure rotation and T is a scale / skew matrix. T is then thrown away and the matrix is reconstructed from just TQ | |
This does mean that scaling is no longer supported, but that's the same problem you would have with regular ol dual quat skinning. | |
So yeah, that's about it. This has the same result, but is MUCH less optimal. Could probably lower the number of decom iters to 10 | |
*/ | |
#version 330 core | |
uniform mat4 view; |
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https://www.youtube.com/watch?v=BTdJsnPaD0E |
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Here are the list of commands: | |
3D Builder: Get-AppxPackage *3dbuilder* | Remove-AppxPackage | |
Alarms and Clock: Get-AppxPackage *windowsalarms* | Remove-AppxPackage | |
Calculator: Get-AppxPackage *windowscalculator* | Remove-AppxPackage | |
Calendar and Mail: Get-AppxPackage *windowscommunicationsapps* | Remove-AppxPackage |
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// From: https://code.google.com/archive/p/kri/wikis/Quaternions.wiki | |
struct Spatial { | |
vec4 pos,rot; | |
}; | |
//rotate vector | |
vec3 qrot(vec4 q, vec3 v) { | |
return v + 2.0*cross(q.xyz, cross(q.xyz,v) + q.w*v); | |
} |
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<!DOCTYPE html> | |
<html lang="en"> | |
<head> | |
<title>Quaternion Interpolation Test</title> | |
<script type="text/javascript"> | |
function V3_MagnitudeSq(quat) { | |
return quat[0] * quat[0] + quat[1] * quat[1] + quat[2] * quat[2]; | |
} |
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-------------------------------------------------------------------------------------------------------- | |
Little Tokyo | |
-------------------------------------------------------------------------------------------------------- | |
Anime Jungle/Entertainment Hobby Shop Jungle | |
319 E 2nd St, Ste 103 | |
Los Angeles, CA 90012 | |
https://www.yelp.com/biz/anime-jungle-entertainment-hobby-shop-jungle-los-angeles | |
Colorfulnia-Life | |
330 E 2nd St, Ste A |
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https://github.com/aws/lumberyard/blob/9608bcf905bb60e9f326bd3fe8297381c22d83a6/dev/Gems/EMotionFX/Code/MCore/Source/Matrix4.cpp#L2383 |
gszauer@XPS13X:~$ glxinfo | grep 'version'
server glx version string: 1.4
client glx version string: 1.4
GLX version: 1.4
Max core profile version: 4.5
Max compat profile version: 3.0
Max GLES1 profile version: 1.1
Max GLES[23] profile version: 3.2
OpenGL core profile version string: 4.5 (Core Profile) Mesa 17.0.3