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using UnityEngine; | |
using UnityEngine.UI; | |
using System.Collections; | |
using UnityEngine.SceneManagement; | |
public class ScreenFader : MonoBehaviour | |
{ | |
public Image FadeImg; | |
public float fadeSpeed = 1.5f; | |
public bool sceneStarting = true; |
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#!/bin/bash | |
# | |
# SSH Exit Codes | |
# | |
# Using SSH in scripting is pretty standard, but sometimes you want to stop execution of a script | |
# if a command inside an SSH session fails to exit cleanly (return 0). The key to remember is that | |
# the ssh command's exit code will be that of the *last executed* command inside the ssh session, just | |
# like a bash script ends with the exit code of the last command executed unless you specifically | |
# call exit. | |
# |
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i386 : iPhone Simulator | |
x86_64 : iPhone Simulator | |
arm64 : iPhone Simulator | |
iPhone1,1 : iPhone | |
iPhone1,2 : iPhone 3G | |
iPhone2,1 : iPhone 3GS | |
iPhone3,1 : iPhone 4 | |
iPhone3,2 : iPhone 4 GSM Rev A | |
iPhone3,3 : iPhone 4 CDMA | |
iPhone4,1 : iPhone 4S |
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<!doctype html> | |
<title>Site Maintenance</title> | |
<style> | |
body { text-align: center; padding: 150px; } | |
h1 { font-size: 50px; } | |
body { font: 20px Helvetica, sans-serif; color: #333; } | |
article { display: block; text-align: left; width: 650px; margin: 0 auto; } | |
a { color: #dc8100; text-decoration: none; } | |
a:hover { color: #333; text-decoration: none; } | |
</style> |
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