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gustaflindqvist / ci.sh
Created April 6, 2017 07:56 — forked from devn/ci.sh
Simple continuous deployment via Jenkins and Capistrano for all branches. Wire this up with Github post receive hooks from Jenkins for best results.
#!/bin/bash -x
# This should be your "script/ci" checked into version control, and then wired as your sole build step in Jenkins.
#
# Simplifying Assumptions:
#
# * You build all branches
# * You want to deploy all branches.
# * You wired up an SSH key to your CI server appropriately so it can talk to your deployment target(s) via Cap
@gustaflindqvist
gustaflindqvist / install_postgis_osx.sh
Created September 4, 2017 21:45 — forked from juniorz/install_postgis_osx.sh
Installing PostGIS on Mac OS X and Ubuntu
# Some good references are:
# http://russbrooks.com/2010/11/25/install-postgresql-9-on-os-x
# http://www.paolocorti.net/2008/01/30/installing-postgis-on-ubuntu/
# http://postgis.refractions.net/documentation/manual-1.5/ch02.html#id2630392
#1. Install PostgreSQL postgis and postgres
brew install postgis
initdb /usr/local/var/postgres
pg_ctl -D /usr/local/var/postgres -l /usr/local/var/postgres/server.log start
@gustaflindqvist
gustaflindqvist / gist:951fcbfb29818b64c866bddf424fe087
Created October 23, 2017 12:14 — forked from lttlrck/gist:9628955
rename git branch locally and remotely
git branch -m old_branch new_branch # Rename branch locally
git push origin :old_branch # Delete the old branch
git push --set-upstream origin new_branch # Push the new branch, set local branch to track the new remote
@gustaflindqvist
gustaflindqvist / jenkins.ec2.init.d
Created November 7, 2017 09:39 — forked from azam/jenkins.ec2.init.d
Startup script for the Jenkins Continuous Integration server for Amazon EC2 Linux (via jar execution)
#!/bin/sh
#
# Startup script for the Jenkins Continuous Integration server for Amazon EC2 Linux
# (via jar execution)
#
# chkconfig: - 85 15
# description: Jenkins Continuous Integration Server
# processname: jenkins
# pidfile: /var/run/jenkins.pid
@gustaflindqvist
gustaflindqvist / validator.js
Created November 13, 2017 15:19 — forked from emilbillberg/validator.js
Common Swedish validation in Javascript
/***************** POSTAL CODE *****************/
// cannot start with a zero and must contain 5 digits.
let postalCode = "12345";
let regexPostalCode = new RegExp("^[1-9][0-9]{4}$");
let postalCodeMathces = postalcode.match(regexPostalCode);
console.log('POSTAL CODE MATCHES:', postalCodeMathces !== null);
/***************** PERSONAL NUMBER *****************/
// can only start with one or two
// second character can only be a nine or zero
@gustaflindqvist
gustaflindqvist / container.js
Created November 21, 2017 15:36 — forked from ntkoso/container.js
Server side data fetching using 'redux-saga'
import { fork } from 'redux-saga';
import fetchEntitySaga from './fetchEntitySaga';
export default prefetch(
({ getState }) => {
if (needsFetching(getState())) {
return fork(fetchEntitySaga, getState, ...args);
}
}
)(Component);
@gustaflindqvist
gustaflindqvist / unifi-raspberry_pi-instructions.sh
Created January 28, 2018 14:25 — forked from bwbaugh/unifi-raspberry_pi-instructions.sh
Installing Ubiquiti UniFi Controller 5 on Raspberry Pi.
# Mirror of the instructions available here:
# http://www.lowefamily.com.au/2016/06/02/installing-ubiquiti-unifi-controller-5-on-raspberry-pi/
#
# These commands CANNOT be run in a script.
# They're just for reference.
# Install on Raspbian Jessie, or upgrade from Wheezy.
# Make sure all packages are upgraded (update && upgrade).
@gustaflindqvist
gustaflindqvist / rpi_unifi.md
Created April 16, 2018 20:06 — forked from kburdett/rpi_unifi.md
Install Ubiquiti's UniFi Controller on a Raspberry Pi

Compatibility

I currently run Ubiquiti's UniFi Controller on a Raspberry Pi 3B without issue. I have tried with a Raspberry Pi 1B, but the application crashes on startup. I assume it is due to a lack of RAM. Presumably, it would run on a Raspberry Pi 2B as well (same amount of RAM), but I have not tested it on this model. YMMV.

Instructions

  1. Install Raspbian on a SD card. I tested this with Jessie Lite (headless)

  2. Use raspi-config to expand the filesystem, rename your PI, etc

@gustaflindqvist
gustaflindqvist / CameraAnchor.cs
Created August 1, 2021 19:20 — forked from fadookie/CameraAnchor.cs
Screen-relative anchoring component for Unity3D. Find more Unity code at http://www.eliotlash.com/2015/01/unity3d-components-and-code-snippets/
/***
* This script will anchor a GameObject to a relative screen position.
* This script is intended to be used with ViewportHandler.cs by Marcel Căşvan, available here: http://gamedev.stackexchange.com/a/89973/50623
* It is also copied in this gist below.
*
* Note: For performance reasons it's currently assumed that the game resolution will not change after the game starts.
* You could not make this assumption by periodically calling UpdateAnchor() in the Update() function or a coroutine, but is left as an exercise to the reader.
*/
/* The MIT License (MIT)
@gustaflindqvist
gustaflindqvist / gpg-signing.md
Created June 18, 2023 20:13 — forked from xavierfoucrier/gpg-signing.md
GPG signing with Git and Github Desktop

GPG signing – git github-desktop

Here is a short guide that will help you setup your environment to create signed commits or signed tags with Git locally. This has been extensively tested on Windows with Git and the Github Desktop application: I use it every day for my professional development projects.

I you face any issue, feel free to leave a comment below.

Summary

  1. Sign commits or tags
  2. Key passphrase
  3. Disable signatures
  4. Renew a GPG key