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====================[ Build | binviz | Debug ]==================================
/home/haydenv/.local/share/JetBrains/Toolbox/apps/CLion/ch-0/211.7628.27/bin/cmake/linux/bin/cmake --build /home/haydenv/CLionProjects/VelocityRa/binviz/cmake-build-debug --target binviz -- -j 9
[ 21%] Building CXX object external/imgui_glfw_gl3_backend/CMakeFiles/imgui_glfw_gl3_backend.dir/imgui_impl_opengl3.cpp.o
[ 21%] Building CXX object src/util/CMakeFiles/util.dir/util.cpp.o
[ 21%] Building CXX object src/util/CMakeFiles/util.dir/log.cpp.o
[ 35%] Built target stb_image
[ 42%] Building CXX object external/imgui_glfw_gl3_backend/CMakeFiles/imgui_glfw_gl3_backend.dir/imgui_impl_glfw.cpp.o
[ 50%] Linking CXX static library ../../lib/libimgui_glfw_gl3_backend.a
[ 50%] Built target imgui_glfw_gl3_backend
/home/haydenv/CLionProjects/VelocityRa/binviz/src/util/log.cpp: In function ‘void logging::init()’:
static class NamespacedWrapper<T extends IForgeRegistryEntry<T>> extends MappedRegistry<T> implements ILockableRegistry {
private static final Logger LOGGER = LogManager.getLogger();
private boolean locked = false;
public final ForgeRegistry<T> delegate;
public NamespacedWrapper(ForgeRegistry<T> owner) {
super(owner.getRegistryKey(), Lifecycle.experimental());
this.delegate = owner;
}
#![feature(slice_as_chunks)]
mod utils;
use std::ffi::{CString};
use std::fs::read;
use std::mem;
use std::mem::{MaybeUninit, size_of, size_of_val};
use std::ptr::{null_mut};
use citro3d_sys::*;
#![allow(non_snake_case)]
use citro3d_sys::*;
use ctru::prelude::{Hid, KeyPad};
pub const fn color(red: u32, green: u32, blue: u32) -> u32 {
let r = red & 0xFF;
let g = green & 0xFF;
let b = blue & 0xFF;
let a = 0xFF;
use citro3d::include_aligned_bytes;
use citro3d_sys::{
shaderProgram_s, C3D_FVec, C3D_Mtx, C3D_Tex, Mtx_RotateX, Mtx_RotateY, Mtx_Scale,
Mtx_Translate, GPU_TEXTURE_FILTER_PARAM,
};
use ctru::gfx::{Gfx, Side};
use ctru::services::apt::Apt;
use ctru::services::hid::{Hid, KeyPad};
use citro3d::render::{ClearFlags, ColorFormat, DepthFormat};
use citro3d_sys::C3D_Tex;
use std::mem::MaybeUninit;
use ctru::prelude::KeyPad;
use ctru::services::Hid;
#[repr(C)]
pub struct Vec3 {
x: f32,
y: f32,
z: f32,
@hYdos
hYdos / im done with your shit
Created November 28, 2022 23:41
A long long history of harassment. How QuiltMC's Community and friends harbor hate.
Note: Unlike what i have recieved and the blind trust people in quilt believe, I will be posting any evidence i can find for the information i provide here to allow for people to actually see the events.
Here is a history of every major event which has happened to me
1. Legacy Fabric was gonna move to Legacy Quilt. This ended up failing due to the fact we waited a year and at the time all we had were rebranded fabric tools which any sensible person would be a bit dissapointed in.
2. We made an announcement stating FACTS THAT WERE ACCURATE AT THE TIME. this part is very important as people manipulate the shit out of it. (Source: Legacy Fabric Discord https://discord.com/channels/679635419045822474/692978559731630101/834694070311714837)
3. Based Loader is started between Me and another person who aimed to improve on all mod loaders. The channel where this was discussed previously has been posted by me countless times but this is important as Based Loader or at the time Mald Loader will get used as a reason for
@hYdos
hYdos / im done with your shit 2
Created November 29, 2022 01:11
A long long history of harassment. How QuiltMC's Community and friends harbor hate.
Note: Unlike what i have recieved and the blind trust people in quilt believe, I will be posting any evidence i can find for the information i provide here to allow for people to actually see the events.
Here is a history of every major event which has happened to me
1. Legacy Fabric was gonna move to Legacy Quilt. This ended up failing due to the fact we waited a year and at the time all we had were rebranded fabric tools which any sensible person would be a bit dissapointed in.
2. We made an announcement stating FACTS THAT WERE ACCURATE AT THE TIME. this part is very important as people manipulate the shit out of it. (Source: Legacy Fabric Discord https://discord.com/channels/679635419045822474/692978559731630101/834694070311714837)
3. Based Loader is started between Me and another person who aimed to improve on all mod loaders. The channel where this was discussed previously has been posted by me countless times but this is important as Based Loader or at the time Mald Loader will get used as a reason f
public STKeyFrame GetFVGFL(STAnimationTrack t, float frame, float startFrame = 0)
{
if (t.KeyFrames.Count == 0) return new STKeyFrame(frame, 0);
if (t.KeyFrames.Count == 1) return t.KeyFrames[0];
STKeyFrame LK = t.KeyFrames.First();
float Frame = frame - startFrame;
foreach (STKeyFrame keyFrame in t.KeyFrames)
// Decompiled with JetBrains decompiler
// Type: OpenTK.Quaternion
// Assembly: OpenTK, Version=3.0.1.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4
// MVID: 69EF842D-B0C3-4E6A-8728-BBC5AB5B224C
// Assembly location: D:\Projects\PlayPokeMod\Switch-Toolbox\Toolbox\Lib\OpenTK.dll
using System;
using System.Xml.Serialization;
namespace OpenTK