Given a grid of images, generate single images
- Install imagemagick
- Run the convert command:
import React, { Component } from 'react' | |
import { Animated, View, StyleSheet, Image, Dimensions, ScrollView } from 'react-native' | |
const deviceWidth = Dimensions.get('window').width | |
const FIXED_BAR_WIDTH = 280 | |
const BAR_SPACE = 10 | |
const images = [ | |
'https://s-media-cache-ak0.pinimg.com/originals/ee/51/39/ee5139157407967591081ee04723259a.png', | |
'https://s-media-cache-ak0.pinimg.com/originals/40/4f/83/404f83e93175630e77bc29b3fe727cbe.jpg', |
import React, { Component } from 'react' | |
import { AppRegistry, Animated, Easing, View, StyleSheet, Image, Dimensions, ScrollView, TouchableOpacity, Text } from 'react-native' | |
const deviceWidth = Dimensions.get('window').width | |
const deviceHeight = Dimensions.get('window').height | |
const DISMISS_MODAL_THRESHOLD = 150 //distance we have to scroll in the y direction to dismiss the carousel | |
const images = [ | |
require('./assets/images/image01.jpg'), | |
require('./assets/images/image02.jpg'), |
//node vars | |
const express = require('express') | |
const twilio = require('twilio') | |
const request = require('request') | |
//twilio vars | |
const accountSid = '###' //your twilio account SID | |
const authToken = "###" //your twilio auth token | |
const client = require('twilio')(accountSid, authToken) | |
const baseURL = 'https://api.twilio.com/2010-04-01/Accounts/[YOUR_ACCOUNT_HERE]/Recordings/' |
using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class CubeScript : MonoBehaviour { | |
public OscIn oscIn; | |
public GameObject go; | |
private float receivedVal; |
void setup() { | |
BeanHid.enable(); | |
} | |
void loop() { | |
AccelerationReading accel = Bean.getAcceleration(); | |
int16_t x = accel.xAxis; | |
int16_t y = accel.yAxis; | |
int16_t z = accel.zAxis; |
/* | |
Grove LED Bar | |
dec hex binary | |
0 = 0x0 = 0b000000000000000 = all LEDs off | |
5 = 0x05 = 0b000000000000101 = LEDs 1 and 3 on, all others off | |
341 = 0x155 = 0b000000101010101 = LEDs 1,3,5,7,9 on, 2,4,6,8,10 off | |
1023 = 0x3ff = 0b000001111111111 = all LEDs on | |
| | | |
10 1 |
Given a grid of images, generate single images
<!DOCTYPE html> | |
<head> | |
<meta charset="utf-8"> | |
<script src="https://d3js.org/d3.v4.min.js"></script> | |
<style> | |
body { margin:0;position:fixed;top:0;right:0;bottom:0;left:0; } | |
</style> | |
</head> | |
<body> |
config = { //SAMPLE OBJECT - replace this with your data object | |
stroke: 2, //svg stroke value | |
opacity: 0.3, //0-1 | |
offsetX: 120, //px | |
offsetY: 80, | |
fontWeight: 400, //css font-weight | |
fontSize: 12, //in px | |
changePositive: '\u25B4', //unicode character for up arrow | |
changeNegative: '\u25BE', //unicode character for down arrow | |
colorBlue: '#1190A3', //all hex colors will automatically use the addColor dat gui function |
// Unity built-in shader source. Copyright (c) 2016 Unity Technologies. MIT license (see license.txt) | |
Shader "Skybox/CubemapStereo" { | |
Properties { | |
_Tint ("Tint Color", Color) = (.5, .5, .5, .5) | |
[Gamma] _Exposure ("Exposure", Range(0, 8)) = 1.0 | |
_Rotation ("Rotation", Range(0, 360)) = 0 | |
[NoScaleOffset] _TexLeft ("Cubemap (HDR)", Cube) = "grey" {} | |
[NoScaleOffset] _TexRight ("Cubemap (HDR)", Cube) = "grey" {} | |
} |