Given a grid of images, generate single images
- Install imagemagick
- Run the convert command:
void setup() { | |
BeanHid.enable(); | |
} | |
void loop() { | |
AccelerationReading accel = Bean.getAcceleration(); | |
int16_t x = accel.xAxis; | |
int16_t y = accel.yAxis; | |
int16_t z = accel.zAxis; |
/* | |
Grove LED Bar | |
dec hex binary | |
0 = 0x0 = 0b000000000000000 = all LEDs off | |
5 = 0x05 = 0b000000000000101 = LEDs 1 and 3 on, all others off | |
341 = 0x155 = 0b000000101010101 = LEDs 1,3,5,7,9 on, 2,4,6,8,10 off | |
1023 = 0x3ff = 0b000001111111111 = all LEDs on | |
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10 1 |
Given a grid of images, generate single images
<!DOCTYPE html> | |
<head> | |
<meta charset="utf-8"> | |
<script src="https://d3js.org/d3.v4.min.js"></script> | |
<style> | |
body { margin:0;position:fixed;top:0;right:0;bottom:0;left:0; } | |
</style> | |
</head> | |
<body> |
using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class CubeScript : MonoBehaviour { | |
public OscIn oscIn; | |
public GameObject go; | |
private float receivedVal; |
// Copyright (c) 2018 ml5 | |
// | |
// This software is released under the MIT License. | |
// https://opensource.org/licenses/MIT | |
/* === | |
ml5 Example | |
Creating a regression extracting features of MobileNet. Build with p5js. | |
=== */ |
const $arrivals = $('.arrivals'); | |
let arrivalInterval; | |
window.onload = function(){ | |
getArrivals(); | |
pollForArrivals(); | |
} | |
pollForArrivals = function(){ | |
arrivalInterval = setInterval(getArrivals,60000); |
#import <React/RCTViewManager.h> | |
#import <UIKit/UIKit.h> | |
#import <AVFoundation/AVFoundation.h> | |
#import <opencv2/videoio/cap_ios.h> | |
#import "ChordCodeLocator.hpp" | |
#import "RNTUIImageView.h" | |
using namespace cv; | |
@interface OpenCvCameraManager : RCTViewManager<CvVideoCameraDelegate> |
#import "OpenCvCameraManager.h" | |
#import <React/RCTBridge.h> | |
#import <opencv2/videoio/cap_ios.h> | |
using namespace cv; | |
@implementation OpenCvCameraManager | |
@synthesize camera, img, cameraId; |
let data = {}; // Global object to hold results from the loadJSON call | |
let shapes = []; // Global array to hold all shape arrays of coords | |
let mousePressedCoords = []; | |
let mouseReleasedCoords = []; | |
let isMousePressed = false; | |
let marqueeIsActive = false; //true when shift key selected | |
let closestShapeIndex; | |
let closestCoordIndex; | |
let mouseMovedX, mouseMovedY, mouseStartX, mouseStartY; | |
let selectedPoints = []; |