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Khajiit has code, if you have coin

Christoph Heine heinezen

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Khajiit has code, if you have coin
  • Germany
  • 05:34 (UTC +02:00)
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heinezen / godot_game.iss
Created May 6, 2023 19:02 — forked from simonsan/godot_game.iss
Example Inno Setup script for Godot games
; IMPORTANT: Follow the instructions at
; https://docs.godotengine.org/en/stable/getting_started/workflow/export/changing_application_icon_for_windows.html
; and make sure the "Options > Application > Product Version" field is set
; in Godot's Export dialog before exporting your EXE file. Otherwise,
; Inno Setup will mistake the Godot version for your game's version.
;
; You can check whether you were successful by examining the .EXE file's
; properties dialog on Windows, or by using the `peres -v` command from `pev`
; on Linux.
;
#!/usr/bin/env python3
# This file is licensed under LGPL 3.0+ (see https://www.gnu.org/licenses/lgpl-3.0.en.html
# for the license text).
# In short this means: - you can freely share, edit and publish this code
# - if you publish the script or changes to it somewhere else,
# please link back to the original file
import argparse
from pathlib import Path
Hier ist Zeile 1...
khkh
gfgfhf
...Und hier weiter unten Zeile 4
<?xml version="1.0" encoding="UTF-8"?>
<!ENTITY all "%start;%file;%end;">

Decentralized multiplayer ranking

Motivation

With unlimited modding capabilities there are inevitably unlimited possibilities for arguments over which mods destroy the game's balance and which mods are harmless. A prime example of this is the Advanced Idle Pointer mod for Age of Empires 2 by Gallas and linetyreborn. While it is inherently useful for new players, it might be considered just too useful by purists. In a centralized ranking system these disagreements can ultimately lead to a community split.

image

Idle Pointers: Genius idea or the downfall of civilization?

Reference

Entity

Entity():

Root object of the API. All other objects inherit from it, either explicitely or implicitely.

Reference

(Fill meeeeeeeeeeeee)

ability.Ability

Ability(Entity):

Reference

(Fill meeeeeeeeeeeee)

modifier.Modifier

Modifier(Entity):

Reference

(Fill meeeeeeeeeeeee)

aux.cost.Cost

Cost(Entity):
    payment_mode : PaymentMode

Reference

(Fill meeeeeeeeeeeee)

aux.progress_type.ProgressType

ProgressType(Entity):