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@hiroki-o
hiroki-o / NewBehaviourScript.cs
Last active August 29, 2015 14:03
Instantiate Error test
using UnityEngine;
using System.Collections;
public class NewBehaviourScript : MonoBehaviour {
public GameObject enemyPrefab;
// Use this for initialization
void Start ()
{
@hiroki-o
hiroki-o / DisableAnimationImport.js
Created June 5, 2013 10:11
Disable Animation import on Unity Editor (effective above v4.2)
class DisableAnimationImport extends AssetPostprocessor {
function OnPreprocessModel () {
if (assetPath.Contains("@@")) {
var modelImporter : ModelImporter = assetImporter;
modelImporter.importAnimation = false;
}
}
}
@hiroki-o
hiroki-o / MeshCombiner.cs
Last active December 14, 2015 15:09
Combine all mesh of children into one mesh
using UnityEngine;
using System.Collections;
[RequireComponent(typeof(MeshFilter))]
[RequireComponent(typeof(MeshRenderer))]
public class MeshCombiner : MonoBehaviour {
void Start() {
MeshFilter[] meshFilters = GetComponentsInChildren<MeshFilter>() as MeshFilter[];
#!/usr/bin/env python
from pyPgSQL import PgSQL
import os
import argparse
def DebugPrint(string):
print '[DEBUG] %s' % string
class Changeset: