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@housemeow
housemeow / 2dim.c
Last active December 10, 2015 19:58
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
#include <ctype.h>
#include <string.h>
int main(int argc, char*argv[])
{
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <ctype.h>
int main(){
int i=1234;
char* ch = (char*)&i;
printf("*ch=%d\n", *ch);
printf("*(ch+1)=%d\n", *(ch+1));
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
#include <ctype.h>
#include <string.h>
void printIterative(int upbound)
{
int i;
for(i=0;i<=upbound;i++)
//輸出cost
double getTypeACost(double I-nc, double E-nc, double lc, int I-n SMS, int E-n SMS);
double getTypeBCost(double I-nc, double E-nc, double lc, int I-n SMS, int E-n SMS);
double getTypeCCost(double I-nc, double E-nc, double lc, int I-n SMS, int E-n SMS);
double getTypeDCost(double I-nc, double E-nc, double lc, int I-n SMS, int E-n SMS);
double getTypeECost(double I-nc, double E-nc, double lc, int I-n SMS, int E-n SMS);
//輸出真正花費(cost低於資費時,還是得花資費的錢)
double getTypeARealCost(double I-nc, double E-nc, double lc, int I-n SMS, int E-n SMS);
double getTypeBRealCost(double I-nc, double E-nc, double lc, int I-n SMS, int E-n SMS);
printf("想吃蛋糕嗎?);
int input;
scanf("%d", &input);
if(input==1){
getItem("Cake", 5);
}else{
printf("敬酒不吃 罰酒");
battle();
}
@housemeow
housemeow / text
Last active December 24, 2015 15:59
變量操作 battleTime = 0;
循環
戰鬥處理 slime*2
如果 便量battleTime==1
顯示文字 打文一場戰鬥還剩下四場
否則
如果便量 battleTime==2
打完二場戰鬥!還剩下三場
否則
如果便量 battleTime==3
int battle=0;
for(battle=1;battle<=5;battle++)
{
battle(slime, 2);
switch(battle)
{
case 1:printf("打完一場戰鬥還剩下4場\n");break;
case 2:printf("打完一場戰鬥還剩下3場\n");break;
case 3:printf("ㄚㄚ#\n");break;
case 4:printf("4\n");break;
int battleTime=0,slime=2,cake;
for(;;)
{
battle(slime);
battleTime++;
if(battleTime==1)
{
printf("打完一場戰鬥,還剩下四場");
}
else if(battleTime==2)
int battleTime = 0;
for(;;){
battle (slime*2);
battleTime=battleTime+1;
if (battleTime==1)
{
printf("打玩一場戰鬥還剩下四場");
}
@Override
public void render() {
Gdx.gl.glClearColor(1, 1, 1, 1);
Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT);
batch.setProjectionMatrix(camera.combined);
batch.begin();
float x = sprite.getX();
x+=0.005f;
sprite.setX(x);