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hyblocker / README.md
Last active May 12, 2024 11:06
Unity Docs Syntax Highlighting
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hyblocker / skybox-hemisphere-projection.hlsl
Last active January 3, 2023 02:37
Skybox Hemisphere Projection
/*
Copyright 2023 Hyblocker
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHE
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hyblocker / enable-null-driver.exe
Last active December 6, 2022 08:16
Null driver enabler
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hyblocker / PostProcessingGen.cs
Created November 22, 2022 22:41
A Unity Editor script to automatically handle post processing.
#if UNITY_EDITOR
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using UnityEditor.PackageManager.Requests;
using UnityEditor.PackageManager;
using Debug = UnityEngine.Debug;
#if UNITY_POST_PROCESSING_STACK_V2
using UnityEngine.Rendering.PostProcessing;
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hyblocker / guide.md
Last active July 21, 2024 05:41
How to use Vive Wands for Fullbody Tracking

How to use Vive Wands for Fullbody Tracking

This guide assumes you have the following devices:

  • At least one Vive Wand
  • At least one Base Station
  • Some method of connecting the Vive wand to your computer, either over USB or using a Vive Dongle

Instructions

using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace MyGame.DebugRenderers
{
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hyblocker / InputManager.cs
Last active August 7, 2023 14:30
An Input Manager that supports keyboard, mouse and controller bindings, and allows for rebinding of Keybinds
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Input;
using System.Collections.Generic;
using System;
namespace Experiments
{
public static class InputManager
{
#region Variables