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class FirstInterpolator: Interpolator { | |
override fun getInterpolation(input: Float): Float { | |
return input | |
} | |
} |
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05-03 10:56:33.001 665 782 I ReactNativeJS: I`m redrawn! | |
05-03 10:56:33.011 665 782 I ReactNativeJS: I`m redrawn! | |
05-03 10:56:33.021 665 782 I ReactNativeJS: I`m redrawn! | |
05-03 10:56:33.030 665 782 I ReactNativeJS: I`m redrawn! | |
05-03 10:56:33.040 665 782 I ReactNativeJS: I`m redrawn! | |
05-03 10:56:33.049 665 782 I ReactNativeJS: I`m redrawn! | |
05-03 10:56:33.059 665 782 I ReactNativeJS: I`m redrawn! | |
... | |
05-03 10:56:33.934 665 782 I ReactNativeJS: I`m redrawn! | |
05-03 10:56:33.945 665 782 I ReactNativeJS: I`m redrawn! |
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import React, {Component} from "react"; | |
import {View, AppRegistry} from "react-native"; | |
import {Surface} from "gl-react-native"; | |
import GL from "gl-react"; | |
const Dimensions = require('Dimensions'); | |
const window = Dimensions.get('window'); | |
import Triangle from './triangle'; | |
export default class GLExample extends Component { | |
render () { |
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import React, {Component} from "react"; | |
import {View, AppRegistry, PanResponder} from "react-native"; | |
import {Surface} from "gl-react-native"; | |
import GL from "gl-react"; | |
import {resolveAssetSource} from "gl-react-native"; | |
import Dimensions from 'Dimensions'; | |
import BallBody from './ballBody.js'; | |
import Wall from './wall.js'; | |
import Ball from './ball.js'; | |
import Box2D from 'box2dweb'; |
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componentDidUpdate() { | |
var now = Date.now(); | |
var diff = now - lastRendered; | |
lastRendered = now; | |
var timeout = diff >= 16 ? 0 : 16 - diff; | |
setTimeout(() => { | |
this.forceUpdate(); | |
}, timeout); | |
} |
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componentWillMount() { | |
this._panResponder = PanResponder.create({ | |
onStartShouldSetPanResponder: (evt, gestureState) => true, | |
onStartShouldSetPanResponderCapture: (evt, gestureState) => true, | |
onMoveShouldSetPanResponder: (evt, gestureState) => true, | |
onMoveShouldSetPanResponderCapture: (evt, gestureState) => true, | |
onPanResponderGrant: (evt, gestureState) => { | |
this.handleTouch(evt); | |
} | |
}); |
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module.exports = ` | |
precision highp float; | |
varying vec2 uv; | |
const float PI = 3.1415926535897932384626433832795; | |
bool equal(float a, float b) { | |
return abs(a - b) < 0.001; | |
} | |
float angle(vec2 a, vec2 b) { |
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function start() { | |
var gravity = new b2Vec2(0.0, -2000000.0); | |
world = new b2World(gravity, true); | |
ball = new BallBody(someInitialPosition, radius, world); | |
// vertical walls | |
new Wall(new b2Vec2(0, 0), new b2Vec2(0, 2.0), world); | |
new Wall(new b2Vec2(0.5, 0), new b2Vec2(0.5, 2.0), world); | |
// horizontal walls |
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const Box2D = require('box2dweb'); | |
const b2World = Box2D.Dynamics.b2World; | |
const b2Vec2 = Box2D.Common.Math.b2Vec2; | |
const b2BodyDef = Box2D.Dynamics.b2BodyDef; | |
const b2Body = Box2D.Dynamics.b2Body; | |
const b2FixtureDef = Box2D.Dynamics.b2FixtureDef; | |
const b2CircleShape = Box2D.Collision.Shapes.b2CircleShape; | |
var body; |
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const Box2D = require('box2dweb'); | |
const b2World = Box2D.Dynamics.b2World; | |
const b2Vec2 = Box2D.Common.Math.b2Vec2; | |
const b2BodyDef = Box2D.Dynamics.b2BodyDef; | |
const b2Body = Box2D.Dynamics.b2Body; | |
const b2FixtureDef = Box2D.Dynamics.b2FixtureDef; | |
const b2CircleShape = Box2D.Collision.Shapes.b2CircleShape; | |
var body; |