Generally, the fastest way to handle graphics in Riko 4 is to rasterize everything into an image (see below) to reduce calls. However this is not always applicable as creating images is not super fast. Meaning, its not a good idea to create new images every frame. You can modify images which is a good way to make minor changes to them, however the ideal condition is to have a spritesheet with all possible forms of your graphics present.
As the Riko 4 screen is double buffered, the ideal way to draw graphics is to clear the screen, draw your graphics, then swap.