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uniform sampler2D uTexColor;
varying vec2 vTexCoord;
void main()
{
gl_FragColor = texture2D(uTexColor, vTexCoord);
}
@iondune
iondune / Tutorial.md
Last active March 29, 2018 06:42 — forked from anonymous/Tutorial.md
How-To-Neo4j-Reasoning

Fair warning: getting to the reasoning point of this process requires an extraordinary amount of hand waving. We're about to go down the rabbit hole.

Neo4j

Foreword

An unfortunate part of this set up is that you're going to need to set up two different programs:

  1. Neo4j Server
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iondune / OpenSimplexNoise.hh
Created May 31, 2016 20:12 — forked from tombsar/OpenSimplexNoise.hh
C++ port of KdotJPG's OpenSimplexNoise in Java. A self-contained set of functions for generating visually axis-decorrelated, coherent noise from a simplectic honeycomb.
/*
* OpenSimplex (Simplectic) Noise in C++
* by Arthur Tombs
*
* Modified 2015-01-08
*
* This is a derivative work based on OpenSimplex by Kurt Spencer:
* https://gist.github.com/KdotJPG/b1270127455a94ac5d19
*
* Anyone is free to make use of this software in whatever way they want.