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# Example of finding materials connected to a mesh. This should become redundant as | |
# there will be convenience functions added to the TD SDK soon. | |
import modo | |
# This gets the selected mesh if any | |
mesh = modo.Mesh() | |
if mesh: | |
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# Example of creating a mesh and adding a vertex using Modo's Python API | |
import lxu | |
# Get current scene | |
scene = lxu.select.SceneSelection().current() | |
# Create new mesh item | |
scene_service = lx.service.Scene() | |
mesh_type = scene_service.ItemTypeLookup(lx.symbol.sTYPE_MESH) |
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# There is no dedicated methods for the selection sets in the TD SDK as of yet. | |
# Currently you can only create pickMaps for vertices using the vmaps methods. | |
import modo | |
# Create a sphere | |
lx.eval('script.implicit "Unit Sphere Item"') | |
mesh = modo.Mesh('Sphere') | |
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# Python API example for skin weight access | |
# Place this file into an lxserv folder | |
# | |
# Creates a command that takes the names of a mesh and a connected joint locator and inverts the weight values | |
# | |
# Example command usage: | |
# example.printJointWeights locator:"Skeleton_Joint (4)" mesh:MyCube | |
import lx | |
import lxu |
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