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For a brief user-level introduction to CMake, watch C++ Weekly, Episode 78, Intro to CMake by Jason Turner. LLVM’s CMake Primer provides a good high-level introduction to the CMake syntax. Go read it now.
Collection of License badges for your Project's README file.
This list includes the most common open source and open data licenses.
Easily copy and paste the code under the badges into your Markdown files.
Notes
The badges do not fully replace the license informations for your projects, they are only emblems for the README, that the user can see the License at first glance.
Translations: (No guarantee that the translations are up-to-date)
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- Inexplicable perversity of human nature.
- The clever machinations of MongoDB's marketing people.
- The AGPL license killed it.
- We spent too long development before monetizing.
- Bad performance.
- Numeric types limited to a 64-bit `float`.
- Great product, but didn't/couldn't translate to revenue.
- Bad business model.
- Failure in timezones/timestamp nuances.
Setting up environment variables with various shells
What the hell are environment variables?
They're just variables you set on your system that various programs/processes can read. A fairly standard example in javascript circles would be setting your NODE_ENV variable to "production" or "development", altering how node code is executed on your system (for example showing more debug messaging when in development).
With most shells there's a way to set them for the current session, and a way to set them for all sessions. The following is meant to be a guide on how to set env vars in the various shells.
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# Note: A GitHub Application is needed for authorization, if you don't have one, going to https://github.com/settings/applications/new register a new one.
# You must specify the website domain url in the Authorization callback URL field.
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Learn more about bidirectional Unicode characters