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using System; | |
using System.Diagnostics; | |
using System.Collections.Generic; | |
using System.Threading; | |
namespace csharpclarity | |
{ | |
class Vector | |
{ | |
public float x, y, z; |
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class Vector | |
{ | |
public float x, y, z; | |
public Vector(float x, float y, float z) | |
{ | |
this.x = x; | |
this.y = y; | |
this.z = z; | |
} |
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package org.sample; | |
import org.openjdk.jmh.annotations.Benchmark; | |
import org.openjdk.jmh.annotations.Scope; | |
import org.openjdk.jmh.annotations.State; | |
import org.openjdk.jmh.annotations.Setup; | |
import org.openjdk.jmh.annotations.BenchmarkMode; | |
import org.openjdk.jmh.annotations.Mode; | |
import org.openjdk.jmh.annotations.OutputTimeUnit; |
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import java.util.concurrent.TimeUnit; | |
import java.util.Arrays; | |
import java.util.Random; | |
import java.lang.*; | |
public class Speed { | |
public static void main(String[] args) { |
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package org.sample; | |
import org.openjdk.jmh.annotations.Benchmark; | |
import org.openjdk.jmh.annotations.Scope; | |
import org.openjdk.jmh.annotations.State; | |
import org.openjdk.jmh.annotations.Setup; | |
import org.openjdk.jmh.annotations.BenchmarkMode; | |
import org.openjdk.jmh.annotations.Mode; | |
import org.openjdk.jmh.annotations.OutputTimeUnit; |
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using System; | |
using System.Diagnostics; | |
using System.Collections.Generic; | |
using System.Threading; | |
namespace bettercraft | |
{ | |
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class Vector | |
{ | |
public float x, y, z; | |
public Vector(float x, float y, float z) | |
{ | |
this.x = x; | |
this.y = y; | |
this.z = z; | |
} |
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// clarity.cpp : Defines the entry point for the console application. | |
// | |
#include <stdio.h> | |
#include <stdlib.h> | |
#include <chrono> | |
#include <thread> | |
#include <math.h> | |
#include <string> | |
#include <vector> |
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#include <cstdio> | |
#include <cstdlib> | |
#include <chrono> | |
#include <thread> | |
#include <cmath> | |
#include <string> | |
#include <vector> | |
#include <array> |
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// Implementation contributed by https://github.com/Maplicant | |
// Optimized game implementation in Rust | |
extern crate time; | |
use time::precise_time_ns; | |
use std::ops::{Add, Sub, Mul}; | |
static NUM_BLOCKS: usize = 65535; | |
static NUM_ENTITIES: usize = 1000; | |
static CHUNK_COUNT: usize = 100; |