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ScottJDaley / Components.cs
Created July 8, 2021 16:21
Save and Load for Unity ECS using SerializeUtility
[Serializable]
public struct SaveTag : IComponentData { }
[Serializable]
public struct MissingRenderMeshTag : IComponentData { }
[Serializable]
public struct MissingPhysicsColliderTag : IComponentData { }
[Serializable]